Patch 11/16/2016

Redmoon Terror

 * The second phase of the Redmoon Terror raid—Redmoon Mutiny—is now live! In addition to a dozen mini-bosses, three new challenging boss encounters await well-prepared groups, including the insidious final boss—Laveka the Dark-Hearted.
 * Base population kills will now contribute towards The Bloodied reputation.
 * Item-level boosts granted by class set imbuements have been adjusted to better coincide with the desired power level of players engaging in Redmoon Mutiny.
 * The Plundered Chest awarded from the Mordechai Returns quest now has a chance to provide players with their very own Corsair's Cranium pet!

Runes
Furor Quick Feet Déjà Vu
 * Changed the interaction with Steadfast due to changes to the ability. Steadfast grants an additional stack of Evasion.
 * Speed buff is now replaced by a fresh speed buff if a Dash is used again while it's up.
 * Now triggers off of Mind Bursts cast with 3 or more Psi Points.

Consumables

 * Boosts have had their shared cooldown adjusted to be more consistent.

Gadgets
Jury-Rigged Threat Analyzer
 * Fixed an issue in which this would not become available at 25 stacks.

Item Special
Enrage
 * Fixed an issue in which this would not apply if you had Interrupt Armor.

Items

 * A number of head-slot items have had typos in their names addressed—"Crowns" not "Frowns"!

Shields
Medix Safety Shield
 * Fixed an issue in which Volatile Discharge would be triggered instead of Protective Discharge.

Patching

 * The patching process has been updated in effort to reduce the occurrence of a "Client/Server Mismatch" error.

AMPS
Warrior
 * Kinetic Fury
 * 750+ Kinetic Energy Damage bonus increased to 9%, up from 8%.
 * Fury
 * No longer requires direct damage.
 * Can only trigger once per second.
 * Bloodlust
 * Triggers on targets below 20%, up from 15%.
 * Fixed a tooltip issue to indicate only direct Critical Hits trigger Bloodlust.
 * Laceration
 * Now only triggers from Sword Attacks.
 * Trigger chance is reduced to 15%, down from 25%.
 * Internal cooldown removed.
 * Ticks immediately on application (5 ticks, up from 4 ticks).
 * Radiate
 * Now increases your Technology damage dealt by 5% while you are radiating damage.
 * Cheap Shot
 * Now affects targets that are under a control-impairing effect (Stun, Knockdown, Subdue, Blind, Tether) and Vulnerable NPCs.
 * Increases all damage you deal to the target by 6% for 6 seconds.
 * Cannot reapply to a target already under the effect.

Class Abilities

 * Fixed an issue where Ability Charge skills were sometimes not being modified correctly by Cooldown reductions.

Classes
Engineer

Abilities
 * Unsteady Miasma
 * This skill has been adjusted to be a defensive skill gated by resource.
 * Now places a 3-second Aura at the target's location or the end of the telegraph that deals damage every 1 second, and reduces damage dealt to you from foes affected by it.
 * Costs 35 Volatility.
 * Deals 6.14 damage per level.
 * Deals 19.39% Support Power damage.
 * Additional 2.31% Support Power per tier.
 * While in the aura, foes deal 20% reduced damage to you.
 * T4: Particle Ejector deals an additional 25% damage to targets affected by your Unsteady Miasma.
 * T8: Volatility cost removed. The skill now has 2 charges and fully recharges every 12 seconds. The effects of your Unsteady Miasma now stack twice.

Medic

Abilities
 * Antidote
 * Focus cost is now 30 at all tiers.
 * Cooldown is 6 seconds, down from 8 seconds.
 * GCD is 0.5 seconds, down from 1 second.
 * Range is now 25 meters, up from 15 meters.
 * Focus cost is now 30 at all tiers.
 * Catharsis
 * Focus cost is now 30 at all tiers.
 * Flash
 * T8: The benefits are now gained if below 2 Actuators.

Stalker

Abilities
 * Reaver
 * T4: Damage decreased by 20% for 3 seconds, up from 2.5%.
 * Ruin
 * Cost is now 40 Suit Power.
 * Refunds 5 Suit Power per target hit.
 * GCD is 0.75 seconds and has a 0.75-second cast time.
 * Deals 6.42 damage per level.
 * Deals 14.77% Assault power per tick.
 * Damage increased by 2.16% Assault Power per tier.
 * T4: Increases the damage dealt by Neutralize to any target affected by Ruin by 10%.
 * T8: Increases damage dealt by 3% per target hit with Ruin for the next 3 seconds. Caps at 5 stacks.
 * Stealth Bonus: Increases Ruin damage by 50%.
 * Updated visuals to more easily distinguish it from Neutralize.
 * Steadfast
 * Base Cooldown is now 26 seconds.
 * Grants 3 Stacks of Evasion on use.
 * Recharge time is reduced by 1 second per tier.
 * T4: Reduces incoming damage by 20% for 3 seconds.
 * T8: Charge count increased to 3.

Stance
 * Nano Skin: Evasive
 * Reduced Armor gain to 20%, down from 25%.
 * No longer grants 10% to deflect at base.
 * Now grants Evasion on receiving direct damage. Evasion increases Deflect chance by 7.5% per stack and is removed on a successful deflect.

Housing

 * Fixed issue where pre-dyed items on mannequins were not preserving the dye.

IP Authentication

 * You can now input your verification code in the Launcher when logging in through Steam.

Quests

 * The Blood Moonshine quest can now be turned in via Comm Call.

Addons
Holo-Wardrobe
 * Added an alert icon and tooltip text on costume items that are no longer in the Holo-Wardrobe. Any items with the Alert icon must be removed from the costume or re-added to the Holo-Wardrobe before other changes to the costume can be saved.

Combat Log
 * Fixed an issue where certain types of Combat Logs would fail to display if caused by a creature rather than a player (Deflect, etc.).
 * Fixed an issue where CCState-related Combat Logs would only display correctly the first time after logging in; after that they would display text incorrectly.

Trading
 * Fixed issue where time-limited trading of soulbound items was not checked for dragging items onto the trade window.