Patch 10/02/2014

Launcher

 * Updated the launcher EULA.

Items

 * The Disabler gadget should no longer break the Stalker's Stealth. The snare from Disabler can no longer proc off of DoT's.

Item Specials

 * Fixed an issue where Specials would not apply if gear was equipped while mounted.

General

 * Resolved a bug where if a Player logged out with action set 3 or 4 active, when they log back in it will no longer switch player to action set 1.
 * Resolved an issue that was causing spell GCD modification to behave incorrectly.
 * Fixed a client crash that was happening when Players had Hold-to-Continue-Casting on, started to cast Stalker's Tether Mine, but then casted something else while the Tether Mine targeting telegraph was still visible.
 * Fixed a client crash that was happening when a Stalker Player had the AMP ‘Unfair Advantage’, was stealthed, started to cast Stalker's ‘Tether Mine’, and then was damaged and knocked out of stealth.

Engineer
Abilities
 * Unstable Anomaly
 * Fixed an issue that caused Heal debuff not to apply if the damage is deflected.

Esper
Abilities


 * Soothe
 * Allies should now be able to see Soothe's telegraph.

Medic
Abilities


 * Gamma Rays
 * The T4 bonus will now simply reduce the cast time to 0.85 seconds.

Spellslinger
General
 * Charge abilities will no longer interrupt other spell casting.

Warrior
Abilities
 * Relentless Strikes
 * Fixed an issue where the T8 bonus was not granting a charge for Tremor T4-8.

AMPs

 * Radiate
 * This will now re-trigger after the cooldown if Players use an ability that generates Kinetic Energy while already at full Energy.

Blighthaven

 * Elyona the Mad will now always drop her heart (a quest-granting item) for all players who helped kill her.

Ellevar

 * An antidote has been applied to the "Treacherous Territory" quest so that interacting with the 'Poisoned Spirit Walker' no longer poisons players with grief.

Crimelords of Whitevale

 * Mazzaki Swiftblade should no longer despawn during the third Sons of Ravok mission.

Genetic Archives

 * Phagetech Prototypes
 * Players should no longer take massive falling damage on being sent to the Phase Realm.

Datascape

 * Contemplations on Perspective
 * Hyper-Accelerated Skeledroid
 * Crush damage increased by 100%
 * Crush target count reduced to 3 (down from 4)
 * The Hyper-Accelerated Skeledroid will now end the encounter in a timelier manner upon going Berserk.
 * Base Population should now stay despawned when resuming from a save state that has fully completed sections.
 * Abstract Augmentation Algorithm
 * Quantum Processing Units should no longer persist after combat.
 * Quantum Processing Units should now always have their shields removed when Amplified.
 * System Daemons
 * Disconnect now targets the highest threat player.
 * Disconnect now ignores line of sight.
 * Volatility Lattice
 * If the player targeted by Mark of Enmity dies before the spell completes its task, a new target will be properly selected.
 * Wall health increased to ~550k (up from 400k) because they can be affected by player spells such as Defense Grid and Field Probes.
 * Maelstrom Authority
 * Increased the damage of Maelstrom Bolt.
 * Maelstrom Bolt now affects 3 total targets down from 4.
 * Crystallized targets are now immune to Freeze effects.
 * Added a telegraph visual for Crystallize to show explosion's radius.
 * Reduced the target count of Crystallize to 5.
 * Reduced the explosion radius of Crystallize.
 * Slightly increased the stun duration of Crystallize.
 * Maelstrom Bolt's bounce damage now deals tech damage.
 * Will now start with the Shatter phase (starting this way was previously a bug, but we liked it). Lowered HP to ~52m to reflect this change.
 * Knockback from Typhoon should no longer trigger the Shatter phase.
 * Gloomclaw
 * A few balance changes based upon feedback.
 * Health reduced to 48 million (down from 54.6 million).
 * Corruption Shield thresholds changed to 100%, 85%, 65%, 45%, 25%, 16%, and 0% HP.
 * For those doing the math, it means 7.68m is the new magic number.
 * Concentrated Essence
 * Pool size increased by 100%.
 * Duration increased to 10s (up from 6s)
 * Pool visual changed to increase visibility.

User Interface

 * Guild Perks show their cost correctly in French and German clients again!
 * Guild influence amounts are properly displayed once again.
 * Updated the client EULA.