Patch 07/31/2014

Sabotage is the second drop for WildStar. Its primary feature is a new battleground: Daggerstone Pass. In addition, it comes with new rewards, such as gear and housing plugs, as well as miscellaneous bug fixes and tuning adjustments.

Highlights
Daggerstone Pass A new PvP Battleground is now available, starting at level 30! Daggerstone Pass is all about base destruction, where Exile and Dominion players mustcontrol satellite uplinks to initiate air strikes against their enemy’s base. Players can also carry bombs to detonate in the enemy base!
 * Practice Battleground brackets for Daggerstone Pass are level 30-49 and level 50.
 * A rated version of this Battleground (at level 50) is also available.
 * Carnage and mayhem in 15v15 battles.
 * Ground mounts allowed and encouraged.
 * Bombs have a timer and explode when carried! Set that puppy down and run!

Quick Overview
Player efficiency will now scale better as your PvP stats increase, giving more weight to properly statted PvP gear over PvE gear in PvPsituations. To work this in, there has been a reduction in overall efficiency at lower levels of PvP stat, a change that affects both the damagedealt to and healing output on player targets.

We’ve expanded the role of PvP Offense to include a healing component, and along with this have renamed it to PvP Power. PvP Power has two separateeffects that we’ll now highlight more clearly in your character sheet:
 * PvP Healing is the resulting Healing Output Efficiency achieved by using PvP Power.
 * PvP Damage is the resulting Damage Output Efficiency achieved by using PvP Power.

PvP Defense is now a direct counter to an opposing player’s PvP Damage. This is an important change, as the previous relationship was bothdifficult to understand and to balance. It produced swingy stat comparisons high peaks and valleys. Further, PvP Defense was a better overall stat,since it would become a more powerful negation of PvP Offense gain when both stats were increased in unison. The changes for PvP Defense willeliminate these issues, while the addition of PvP Healing gives healers an additional reason to go after PvP stats.

Open World PvP and PvP Stats
We recognize that some Open World PvP situations could conflict with combat healing in unintentional ways, particularly for the World Boss Encounters thatrequire more than 20 Level 50 players on hand. To address these issues, we have split up the new PvP Healing effect to have a slightly better effect inOpen World PvP than in Instanced PvP.ItemizationFinally, we’re looking at ways to prevent premature stat inflation, particularly in regards toward bringing PvP ratings closer in line to Stat ratings inthe game:


 * PvP Rating values from armor, gadgets, and buffs have been reduced. This is necessary due to the changes in the backend formula, which would havetaken the current PvP Rating values and converted them into unintentionally high Power and Defense values.
 * Along with this change, the amount of PvP Rating you’ll need at each level to gain an appreciable increase in your PvP Defense and PvP Power hasalso been reduced.

General

 * Can no longer /follow if you or your target is dead.
 * “Level Up” VO now plays with a higher priority over quest and other types of VO.
 * Relocated a Weapons Lockbox in Ganther's Claim so that it no longer floats above the world.
 * Updated the spawn timer on /cowering Aurin in Everstar Grove to match the dagun threatening them.
 * Fixed inconsistent usage of quotation symbols – switching between ‘, ‘, and “.
 * Fixed inconsistent usage of quotations around spell and item names.
 * Made improvements to Line of Sight checks on hills.

Installation/Launcher

 * Fixed a case where an "Unknown Failure" message would display when updating the launcher.

Creatures

 * The telegraph shape for the Hurricane creature spell has been slightly adjusted.
 * The animations and visual effects of various creature spells has been fixed.
 * Telegraph decals have been adjusted for many creatures throughout Nexus.
 * Sticky Bombs now properly do damage when they explode, even if the caster is dead.
 * The final hit of the Snoglugs 'Virulent Phlegm' attack now correctly lines up with the telegraph.
 * Dracus creatures no longer damage Players with an invisible attack after 'Aggressive Gore'.
 * The Dracus' 'Tainted Swipe' attack now displays an appropriate debuff icon, with text, on the affected Player.
 * During the cast of 'Loftite Shards', Elder Stalagmight now properly displays ‘Interrupt Armor’.
 * The Witch Giant spell, 'Balance of Nature' has been fixed and will now only cast when a cluster member is low on health.
 * The Angry Regurgitated Buzzbing summoned by the Girrok's 'Buzzbing Belch' spell should now be the proper level in comparison to the caster.
 * Homing Squirg adds summoned by Squirg creatures are now minions. Additionally, when summoned, they will no longer be the same level as the caster.
 * Removed erroneous creature nameplates from Metal Maw Prime spell, 'Reckless Plasma Barrage'.
 * 'Slime Trail' will no longer disappear if the Dracus caster is killed after the cast has been completed.
 * The Pell attack, 'Essence Drain', will now display effect beams for new people entering the telegraph area mid-cast.
 * The Walatusk 'Belly Flop' has had its telegraphs adjusted to display proper wave and danger information. Additionally, this spell now properlydeals damage twice. Along with this change, each hit will deal less damage.
 * There is now a small window of time during the 'Slick Footing' spell where Players can dodge the damage.
 * Adjusted cast bar for Malverine spell, 'Super Spin Cycle'.
 * Glacial Surge Frost Waves will no longer improperly show nameplates.
 * 'Vulcan Slam' will no longer disappear if the caster is killed after the cast is complete.
 * 'Dark Enigma' will no longer disappear if the caster is interrupted after the spell cast is complete.
 * The Eye Beam from the 'Twin Eye Beam' spell no longer shows a nameplate.
 * Hunter Seeker Plasmoids from the 'Hunter Seeker Plasmoid' spell no longer shows a nameplate.
 * Visuals for the Lava Pools created by Moltan's 'Magma Migration' spell are now removed correctly if he is killed while they are still active.
 * The Grazer Guardian spell ‘Twister’ no longer casts on lower ranked creatures.
 * Adjusted Dracus spell, 'Ink Jet' so that it never misses.
 * Gritmaw's Auto Attack now has increased range.
 * 'Ink Fountain' now has a tracking telegraph, as well as a warning telegraph. In addition, the overall length of the spell has been reduced and thesize of the telegraphs slightly increased. Adjusted the cast bar to match the new cast time.
 * Fixed an issue where Data Rush cone visuals were not stopping correctly when the spell was interrupted.

Guilds

 * Fixed a bug that was causing guild achievements that required a full guild group to be granted to guilds with only one member in a group.
 * Guilds and Circles now have an option to hide offline players (accessible via the gear button on the roster).
 * Guild Influence progress bar now has a detailed description tooltip.
 * Fixed an issue that prevented guild members with the "Emblem and Standard" permission from editing the guild Holomark.
 * Fixed an error in the Guild UI caused by changing a member's rank before they've opened the guild roster.
 * Fixed the "Rename Rank" and "Change Lower Than This Rank's Permissions" permissions in the guild rank editing window to work correctly.

General

 * Fixed a number of clipping issues caused by armors and body types.
 * Fixed an issue in character creation that caused incorrect options to appear.
 * Breathing animations added to Draken, Granok, and Mechari while riding the taxi.
 * Stopped exhibitionist characters from parading around in their underwear on the character select screen.

Items

 * Liquid Confidence
 * Fixed an issue in which the event could trigger more than once every 0.25 seconds.
 * Adjusted the healing value to be appropriate for the frequency in which it can occur.
 * Healing Value: 106 health, down from 433 health.
 * Biotronic Genetic Slicers from Genetic Archives have had their stats changed to reflect that they are a tanking weapon. The new stats will beTech-Insight-Deflect-Deflect Critical.
 * Gaze of the Northern Wastes now requires the correct reputation.
 * Aurin Sweetbread and Spicy Grilled Behemoth now correctly reference Deflect Critical Hit Rating instead of Deflect Critical.
 * Granok Pot Pie now increases Deflect Rating by 28, down from 34.
 * Biogalvanic Surge Device now displays 40% Movement Speed as intended.
 * ‘Break Free’ gadget now displays its cooldown properly.
 * Updated Harmonious Melange to correctly refer to Insight.
 * Updated the Self-Expanding Shipment Container to indicate that it expands inventory by 11 slots.
 * Added new items for sale to Merchant Bauminios in Illium.
 * Patron Purdo in Gallow found his missing dyes and now offers them for sale.
 * Fixed the Durken Cured Faceplate to display correctly on all races and genders.
 * Renamed Standardized Survival Armlets to Standardized Survival Headwrap to match the item type (a light headpiece).
 * Renamed several Loftite-imbued items from Boots to Legs to match the item types.
 * Laveka outfits were accidentally changed. Reverted outfits back to their original appearance.
 * The starter quests for powerful imbuement items are now repeatable, so that players may acquire them more than once!
 * Provided a workaround for items that temporarily lose their stats - If Player item stats turn white from some other color grade then, please logout to the username/password screen, and then log back in.

Item Specials

 * Fixed a bug that was causing several Item Specials to be removed upon death.
 * Heavy Blow Special has been updated to have a 10s ICD on all tiers.
 * Tier 1 updated to 10% chance and 1m pushback down from 50% chance and 2m.
 * Tier 2 updated to 15% chance and 1.5m pushback down from 50% chance and 3m.
 * Tier 3 updated to 20% chance and 2m pushback down from 50% chance and 4m.
 * Tier 4 updated to 25% chance and 2.5m pushback down from 50% chance and 5m.
 * Tier 5 updated to 30% chance and 3m pushback down from 50% chance and 6m.
 * Protection
 * This now only applies Interrupt Armor while above 75% Shields.
 * Fixed a bug where the buff would not be applied if you are above the correct shield level when first equipping the item.
 * The cooldown for the Interrupt Armor is now triggered when the buff blocks a CC or you drop below the required Shield level.
 * This can now be dispelled.
 * Stay or Go
 * Reduced Snare and Movement Speed on all tiers from 14%/16%/18%/20%/22% to 5%/6%/7%/8%/9%.
 * Blur
 * Reduced the Movement Speed on all tiers from 11%/13%/15%/16%/18% to 4%/5%/6%/7%/8%.
 * Sprinter
 * Reduced the Max Endurance gained from 20%/26%/29%/32%/35% to 12%/15%/18%/21%/24%.
 * Cannibalize
 * Reduced the Lifesteal gained on all tiers from 15%/17%/19%/21%/23% to 5%/6%/7%/8%/9%.
 * Back Off
 * Increased the cooldown on all tiers from 2.5 seconds to 10 seconds.
 * Great Escape
 * Reduced the Movement Speed on all tiers from 30%/35%/40%/45%/50% to 10%/11%/12%/13%/14%.
 * Slippery
 * Reduced the proc chance on all tiers from 60%/70%/80%/90%/100% to 10%/15%/20%/25%/30%.

Classes

 * Resolved an issue that would let channeled spells clear their GCD after they had performed an Action.
 * Channeled Spells will no longer go on cooldown if interrupted unless they have ticked at least once.
 * Fixed an issue that prevented passive stance buffs/debuffs from applying when switching stances during GCDs or during CCs.
 * Fixed hit detection of cone telegraphs with min radius hitting units just behind caster.
 * Absorb effects are now affected by Healing Debuffs and Buffs.
 * Buffed the amount of Absorb granted by all Class Spells, AMPs, and Items by 25% to compensate for now being affected by Healing Reduction.
 * Updated the following forward movement spells to be castable while sprinting: - Esper: Projected Spirit, Medic: Urgency, Spellslinger: Gate,Stalker: Pounce, Warrior: Bum Rush, Leap.
 * CC Diminishing Returns have been updated:
 * Pacify and Taunt now can now each be applied 3 times within a rolling 10 second window but lose 25% duration on each application.
 * Updated all Class CC Breaks to be usable while sprinting.
 * Reduced the Strikethrough debuff on all Blind skills to 20%, down from 25%.
 * Some spells that temporarily change the Players reputation with a faction will no longer change it to an incorrect value if said Player logs inagain before the buff expires.
 * Reduced the threat caused by Absorption effects by 50%.
 * Some Player spells (like Ricochet) no longer check if the available tier is in their first spec instead of in their current spec.
 * Shield Overload visual effects will no longer apply to Players that do not have Shields equipped.
 * Optimized many spell ability effects for Engineer, Spellslinger, Stalker, and Warriors

AMPs

 * CC Resilience I, II, and III now grant 5% CC Resilience each, down from 10%.

Engineer

 * Made improvements to telegraphs so that enemies on top of the Engineer will be more reliably hit.
 * Adjusted telegraphs so they should no longer be able to reach players on the starting ledge in arenas.

Abilities

 * Bruiser Bot
 * Fixed an issue in which the Bruiser Bot could be deflected on leap to target, preventing the entire ability from firing.
 * Fixed an issue in which the bot's attacks would apply Unstable Volatility on foes.
 * Bio Shell
 * Fixed an issue in which Tier 4 would not always work while in Action Sets 2-4.
 * Flak Cannon
 * Fixed an issue in which Flak Cannon could be repeatedly cast to gain Volatility outside of combat.
 * Pulse Blast
 * The duration on the Tier 8 bonus can now be refreshed.
 * Recursive Matrix
 * At Base now grants 20% CC Resilience, down from 28%.
 * Ricochet
 * Fixed an issue in which Tier 4 would not always work while in Action Sets 2-4.
 * Shatter Impairment
 * Fixed an issue in which Shatter Impairment would not remove subdue effects.
 * Unstable Anomaly
 * The Tier 4 Shield Overload debuff now shows up in the foes debuff icon window

AMPs

 * The Zone
 * Fixed an issue in which Volatility would drop if going from Mode: Provoke to Mode: Eradicate.

Esper

 * Fixed a bug that caused the Blade Dance animation top last longer than intended.
 * Bolster and Concentrated blade now have a small 250ms Cooldown to prevent all charges from firing at the same time if Hold to Continue Casting isenabled.

Abilities

 * Blade Dance
 * Channel time reduced to 2 seconds down from 3 seconds.
 * Damage per level reduced to 5.35 from 6.96 (per tick) and 10.04% Assault Power down from 13.05% AP (per tick).
 * Concentrated Blade
 * The missile delay has been reduced to 3s at all levels down from 3.4s and 4.4s (T4+).
 * Tier 4 bonus now increases the recharge rate to 2 per 10 seconds.
 * Fade Out
 * Can now only be on 1 target at a time.
 * Haunt
 * Tier 4 no longer grants a pushback.
 * Tier 4 bonus now grants an Empower that increases Magic Damage dealt by 6% for 5 seconds.
 * Mind Burst
 * Fixed a bug with the Tier 4 Bonus dealing ~10% extra damage over 4s instead of the intended 7%.
 * Psychic Frenzy
 * The Tier 8 Bonus now requires 3 charges to generate an additional Psi Point down from 6.
 * Reduced the GCD on the first press down to .75s down from 1.25s.
 * Reap
 * Fixed a bug that was preventing Reap to play its VFX when triggered.
 * Reverie
 * Fixed a bug with Tiers 6-8 listing the range as 30m. The actual range is 25m.
 * Spectral Form
 * No longer Roots the Esper in place.
 * The Absorption shield has been reduced to 250% assault and support power down from 300%
 * Telekinetic Storm
 * The debuff tooltip icon now matches the base spell.
 * Telekinetic Strike
 * Now castable while moving.
 * The damage has been reduced to 33.6% Assault Power down from 37.34% Assault Power and 18 damage per level down from 19.93 damage per level.The damage per tier has been reduced to 5.67% assault power down from 6.3%.
 * The Tier 8 Bonus on Telekinetic Strike now required 3 charges to generate an additional Psi Point down from 6.
 * Warden
 * Fixed an issue with Warden not summoning at the primary targets location immediately while in combat.

AMPs

 * Duelist and Inspirational Charge now stack.
 * Mental Overflow
 * Bolster can now properly proc Mental Overflow when at full Psi Points.

Medic

 * Fixed a bug that was preventing tiered abilities from using cooldown reduction.
 * Fixed a bug in which some Medic global cooldowns were using a 1.5s GCD instead of a 1.25s GCD.
 * Fixed an issue where Discharge and Emission would not reset their GCD if the spell was canceled before the first tick.

Abilities

 * Atomize
 * Now has a 100% chance to build an Actuator, up from 50%.
 * Can now be cast while casting other spells.
 * Cooldown increased to 10 seconds, up from 8.
 * Base damage reduced to 18.72 damage per level and 43.03% Assault Power, down from 26.89 and 61.77%.
 * Minor tier bonus reduced to 4.63% Assault Power, down from 4.99%.
 * Barrier
 * Fixed a bug where the tier 8 bonus was healing more than intended. Reduced the duration of the Interrupt Armor granted by Barrier to 3seconds, down from 10 seconds.
 * Collider
 * Fixed a typo that lead players to believe that damage could be applied when in reality it could not.
 * Devastator Probes
 * Reduced the detonate damage from Tier 4 to 35%, down from 50%. Reduced the amount of additional foes affected by tier 8 to 2, down from 3.Additionally the splash damage from Tier 8 now deals 75% of normal detonate damage.
 * Fixed an issue where Medics could sometimes detonate other Medics Devastator Probes depending on order of application.
 * Dual Shock
 * Can now be cast while casting other spells.
 * Emission
 * Fixed an issue where the Tier 8 Bonus would sometimes break and allow the Medic to heal others with the bonus on every tick.
 * Empowering Aura
 * Medics with Empowering Aura can no longer overwrite another Medic’s aura.
 * Gamma Rays
 * Can now hit 3 targets per beam, up from 1.
 * Base damage per beam has been reduced to 14.19 damage per level, down from 14.89, and 32.62% Assault Power, down from 34.21%.
 * The tier 4 bonus now causes each use of Gamma Rays to reduce its cast time by 0.5 second. Every third cast resets the cast time back tonormal.
 * The tier 8 bonus now grants a 33% chance per beam that hits an enemy to build an Actuator.
 * Landing a hit with all 3 beams still grants a 100% chance to build an Actuator. There is now a 2 second cooldown on the Actuator grantedfrom T8.
 * Range increased to 20m, up from 17.5.
 * Magnetic Lockdown
 * Fixed an issue where this ability was not triggering procs.
 * Mending Probes
 * Reduced the detonate healing from Tier 4 to 35%, down from 50%. Reduced the amount of additional allies affected by tier 8 to 2, down from3. Additionally the splash healing from Tier 8 now restores 75% of normal detonate healing.
 * Mending probes now stack 1 per caster rather than 1 per target.
 * Quantum Cascade
 * Increased the AE size of the second tick by 25%, and the size of the third tick by 50%.
 * Rejuvenator
 * Reduced the duration of the Interrupt Armor granted by tier 4 to 3 seconds, down from 10 seconds.

AMPs

 * Energy Pulse
 * Fixed a bug where this AMP was not displaying a tooltip.
 * Null Zone
 * Fixed a bug where this could be deflected.
 * Reboot
 * This will now trigger on allies below 30% shield rather than only on empty shields. The bonus shield healing has been reduced to 135%Support Power, down from 225%.
 * Solid State
 * The Interrupt Armor granted by this now only lasts for the first 3 seconds of Protection Probes rather than the full duration.

Spellslinger

 * Quick Draw and Rapid Fire tooltips now read the proper target count.
 * Spellslinger abilities can no longer hit targets standing in the spawn point of Arenas.

Abilities

 * Arcane Missiles
 * Telegraph angle reduced to 20 from 25.
 * Arcane Shock
 * Fixed the length of the telegraph to match the maximum distance of the ability.
 * Charged Shot
 * Telegraph width reduced to 2.5m from 3m for T0-T3, and 3.5m from 4m to T4+.
 * Healing Torrent
 * Fixed an issue in which the Tier 8 debuff had the incorrect duration.
 * Regenerative Pulse
 * Fixed an issue where the combat log would show how much Spell Power is removed after using the Surged version of the ability.
 * Spatial Shift
 * ​Fixed an issue with Spatial Shift debuff not disorienting its targets (& related spells using same disorienting ability).
 * Quick Draw
 * Extraneous ‘Quick Draw – Swiftness’ buff no longer appears when casting a spell surged.
 * ‘Quick Draw – Swiftness’ buff now only applies when the spell hits a target.
 * Cast-canceling Quick Draw will now properly interrupt the spell (and prevent later ticks from firing).
 * Quick Draw animation is now slightly more visible than before (time between ticks increased to 200ms from 167ms).
 * Target count reduced to 3 from 5.
 * Rapid Fire
 * Once the initial cast is ‘Surged’, each tap will now trigger ’The One’ and ‘Surge Damage’.
 * Telegraph angle reduced to 20 from 24.
 * Spell Surge
 * Spell Power is no longer consumed if Spell Surge is activated mid-cast.
 * Spell Surge is now castable while casting.
 * True Shot
 * Now functions correctly with the Hold to Continue Casting option.
 * Void Pact
 * Fixed an issue in which Tier 6 of the ability would provide an incorrect Movement Speed bonus.
 * Voidspring
 * While ‘Surged’, the Tier 8 Bonus buff will no longer show a duration.
 * Will now only trigger The One and Surge Damage at cast.
 * Wild Barrage
 * Can now be deflected.
 * Telegraph angle reduced to 20 from 25.

AMPs

 * Deadly Chain
 * New Stacks will now properly refresh the total duration.
 * Gunslinger
 * Now procs when landing a hit with an assault ability that has a cooldown.
 * Can only trigger once per second.
 * Buff duration refreshes with each proc.
 * Buff duration reduced to 8s from 20s.
 * Critical Chance buff increased to 3.5% from 2.5%, and its stack count decreased to 3 from 5.
 * Fixed the tooltip to explain that it triggers after a cooldown has been set. Also, fixed an issue with Rapid Fire not triggering this AMP
 * Trigger Fingers
 * Now must land a hit to reduce cooldowns.
 * Now reduces Assault and Support cooldowns by 0.5s and Utility cooldowns by 0.25s.
 * Homeward Bound
 * Upon entering the Void, the caster will now be healed for 5% of their Max Health. This fixes an issue where heal debuffs would drop the heal to 0 and the Spellslinger would die in the Void.
 * ‘The One’ and ‘Surge Damage’ no longer replace one another.

Stalker

 * Fixed a bug that caused Ruin, Phlebotomize, Frenzy and Razor Disk to have a higher than intended Deflect Chance.
 * Decimate and Punish will no longer remove each other if applied while the other is active.

Abilities

 * Impale
 * Now hits 2 targets up from 1.
 * Last Stand
 * Reduced the Duration to 3 seconds down from 3.5 seconds.
 * Nano Dart
 * Fixed a bug that was preventing T4 from draining a dash charge.
 * Nano Field
 * Tier 8 Lifesteal reduced to 75% down from 100%.
 * Neutralize
 * Cost Debuff stack cap reduced to 5 from 6.
 * Razor Storm
 * Tier 4 bonus now generates 10 suit power as the tooltip indicates down from 30.
 * Steadfast
 * The tier 8 bonus can only trigger the Suit Power Regen a maximum of 5 times for the duration.
 * Collapse
 * Damage from Collapse no longer breaks the Root on the Tier 4 Bonus.
 * Concussive Kicks
 * Fixed a bug that was causing Concussive Kicks to reduce the cooldown of ‘Bloodthirst’.
 * Cripple
 * Fixed a bug with Cripple costing more Suit Power at Tier 2+ than intended.
 * False Retreat
 * This no longer states that the Player is summoning a 'False Retreat Fluff' in the combat log.
 * Frenzy
 * Tier 8 now shows a debuff.
 * Impale
 * The impact visual now happens on hit instead of being delayed.
 * Nano Virus
 * Tiers 1-3 now show the correct debuff text.
 * Phlebotomize
 * Updated Tier 8 to have a 250ms cooldown to prevent the Hold to Continue Casting option from casting both charges simultaneously.
 * Pounce
 * Tier 3-Tier 8 now shows an icon.
 * Preparation
 * Added a description on the Tier 4 Bonus to clarify that it breaks stealth.
 * Ruin
 * The Tier 8 Overload is now a separate debuff.
 * Shred
 * The telegraph now displays as dangerous while casting.
 * Whiplash
 * Telegraph now displays as a Dangerous Wave.

AMPs

 * Precision AMP is now properly flagged as Stalker Class only.
 * Enabler
 * Fixed a bug that prevented regenerating Suit Power while below 25% Suit Power.
 * ‘That's All The Player Got’
 * Now shows a buff tooltip while active.
 * ‘Left in the dust’
 * The debuff now displays a tooltip.

Warrior

 * Fixed a bug that was preventing tiered abilities from using cooldown reduction.

Abilities

 * Augmented Blade
 * Fixed a bug preventing the T4 bonus from working correctly
 * Rampage
 * Reduced the amount enemies hit to 3, down from 5
 * Bolstering Strike
 * Now properly deals technology damage.
 * Menacing Strike
 * Fixed an issue where this would not apply Augmented Blade.
 * Plasma Wall
 * Base damage increased to 6.14 per level, up from 5.57 and 19.35% Support Power, up from 17.55%.
 * Tether Bolt
 * Fixed a bug where the Tier 4 Bonus was reducing the tether anchor's health rather than increasing it. Additionally, increased the bonus to50%, up from 25%.

AMPs

 * Fixed an issue that was causing certain Warrior AMPs to drop more frequently than intended from Challenge reward bags. This fix will also slightlyincrease the chance to get rare AMPs from the Challenge reward bag.

PvP

 * Due to popular demand, you may now use costumes in instanced PvP areas.
 * Fixed an issue where characters created with the same name as a character that was deleted on the same account were unable to queue for dungeonsand adventures.
 * Added an icon for when a PvP flag is temporarily disabled on a Player after death.
 * A warning message is now displayed on the accept/decline queue dialog that warns Player about consequences from declining rated matches.

Items

 * Rating requirements for PvP gear have been adjusted.
 * Scientist scanbots can no longer be summoned in Battlegrounds or Arenas.
 * Reduced the PvP Offense and Defense granted by Items by 84% to match the overall balance change to PvP Offense and Defense.
 * Veteran Guardian Potions duration reduced to 8 seconds down from 15 seconds.
 * Corrected a message for Gladiator's Stimpacks to notify Players that they can't use this potion outside of PvP.

Arenas

 * Players will no longer be able to avoid being teleported into the arena by jumping off of the spawn platform and using a force move ability to getback.
 * Fixed exploit related to players leaving an Arena match early.

Walatiki Temple

 * Fixed the position of a damage buff in Walatiki Temple that appeared to be stuck in the ground.

Warplots

 * The vote disband button in the group finder window will now say "Surrender Match" while in a Warplot to better reflect its functionality.
 * Battlebot
 * Lowered the max targeting range on Tri-Blaster and Default Attack Sequence from 30m to 25m.
 * PvP Powerup Defense now has an icon.
 * Mordechai
 * Increased the Redmoon chaingun cast time to match the duration of the channel.
 * Healing buffs dropped by Glowing Anglers (Scientist Scan) now properly heal Players when picked up.
 * Avatus
 * Made Avatus available as a Warplot Boss.
 * Players must defeat Avatus to receive a boss token for use in a Warplot match.
 * Fixed Holo Cannon telegraph visuals.
 * Holo Cannons now do hit checks along the entire length of their telegraph, giving distant targets more time to dodge before the missilehits.
 * Obliteration Beam fire will no longer grow with Avatus.
 * Added spell tooltips for Dimensional Rift.
 * Aggressorbot
 * Burrow Bombs are no longer selectable.
 * Guards will no longer respawn when the deployment station plug unit is inactive.
 * Fixed a layering bug that allowed clicking on Warplot plug previews before choosing a plot.
 * Fixed a Warplot issue where guards couldn't move past objects in the Communications Tower modifications.
 * Fixed an issue where the hazmat suit was not applying to Players who were on mounts.
 * Fixed issues where Noxious Water was not affecting Players in all areas of the water pools.
 * Removed the interrupt armor count from the Warplot generators.
 * Fixed the Rescue Squad Station so that it correctly hides its nameplate.
 * Moved the Defense Cannon for the Secure Nuclear Plant out of the wall.
 * Updated guards so that they won't respawn when the deployment station is inactive

Content

 * Fixed a bug where some imbuement quests were not localized.
 * The Terminus Complex: Fixed issue where Foulshade Mauler could become stuck in a door.
 * The Hidden Dark: Fixed issue where players could become stuck in a summoned platform.
 * Straining to be Heard: Fixed issue where exile players would not be pushed the quest on meeting the prerequisites.
 * In Power by Proxy, we improved the knockback spell that happens when the player grows a tree but is standing too close to it. It now lasts longer,throws the player further, and now does a knockdown effect to put them into a CC state. This is to insure the tree doesn't grow around the player.
 * Fixed interact prompts for multiple creatures and items across the world.
 * The Eldan Information Construct located in Annihilator Control Room 14-A now displays an illustrative hologram.
 * Drusera no longer repeats herself when a Player completes the first step of raid attunement.
 * Updated Weapon 24 so that it consistently drops the Sealed Orders quest item.
 * Pressing the Interact key when the Players target is standing near a chair will no longer cause them to sit down.
 * Holdout status will now display properly after reconnecting.
 * Fixed a bug where some vehicle abilities failed to place enemies in combat correctly.
 * Fixed a bug causing Players to be invisible if they reconnected while riding a taxi.
 * Air themed 2H Staff humanoid casters will now properly only cast tutorial spells through level 6.

Achievements/Challenges

 * Achievement summary text will now expand based on length.
 * Fixed a bug where some challenges wouldn't end correctly after the Player left the challenge area.

Algoroc

 * Fixed the Loftite crystal farming exploit.
 * The radiation spills in the Tremor Ridge region now correctly affect mounted Players.
 * The guide arrow for the quest 'The Justice Assembly' no longer points in the wrong direction.

Auroria

 * Collegium Basecamp: The quest: 'A Digging Interest' had its completion text updated to reference the correct character.
 * Raised the cooldown on the 'Inflate' spell to 6s.
 * Buzzbings that drop wings for the challenge 'Pulling Wings off Buzzbings' now properly display the challenge icon.
 * Skeech no longer chat when scanned while dead.
 * Players at the Kel Voreth Front now only see that area's in-game introduction cinematic once.
 * Updated the spell 'Form of an Osun' so that it no longer allows the Player to sprint or dodge while under its effects.
 * The red ember grenade now explodes with sound and visual effects for the quest 'Stomping Out the Embers'.
 * Skrappy and Rotfang now count towards the quest 'Overrun and Overgrown'.
 * Rare spawn, Queen Kizzek, now counts towards kill credit for the quest 'Honeyhive Defenders'.
 * Horse Ranchers aren’t shy anymore and now display their level.

Blighthaven

 * All group-difficulty creatures in Blighthaven are now set for soft-kill, accommodating for multiple groups/ungrouped players and removingbottlenecking.
 * Breadcrumb quests into Blighthaven weren't being fired properly. Now they are! Welcome to Blighthaven!
 * Fixed a number of issues with the Scorchwing encounter in Blighthaven.
 * Multiple players (grouped or not) will be awarded participation for "Lost" in Blighthaven when they engage in the holdout.
 * Breadcrumb quests into Blighthaven weren't being fired properly. Now they are! Welcome to Blighthaven!
 * The floor in the Nursery Temple in Blighthaven will no longer be able to be walked through by the player.
 * Burrowing Chompacabra got a health increase for quests "Clean Room" and "Science without Bounds" in Blighthaven.
 * The "Subterranean Simians" challenge in Blighthaven now requires less monkey murdering to achieve a gold medal.
 * Scorchwing now contributes to Genesis Key world boss progress.

Celestion

 * Updated the visuals for 'Strength of the Augmented' so that they no longer stack.
 * Consort Yaenna no longer gives VO to the Player upon accepting the quest 'Crowning Ceremony'.
 * We think we've calmed Naida Zavlonov down, and she no longer attempts to enter combat.
 * Mayor Hamhorn has had his phone privileges revoked and no longer calls Dominion Players near District Falls.
 * The dead bodies in Grimhold Blockade no longer respawn instantly after being burned for the challenge 'Burn the Bodies'. No more zombies!!!!
 * Adjusted the objective location for the quest 'Indigenous Mapping' to more accurately cover the quest area.
 * Using Stealth during the holdouts for 'Sanctuary Enshrined' no longer causes the holdout to fail.
 * Zeta Equalizers now count properly for the challenge 'Close Quarters Grenadier'.
 * Exile Players who die near Darkbite in the Verdant Vale will now wake at the Holocrypt in Camp Virdian rather than in Sylvan Glade.
 * Fixed an issue where singed critters displayed 'Unknown Target' after collecting them for 'Catch and Release'.
 * Grendelus: Certain area FX will now despawn correctly.

Crimson Isle

 * All creatures involved in the public event ‘Last Resistance’ now display their proper icons.
 * The location link in the quest ‘Guarding the Front’ now opens the correct map location.
 * Exile characters are no longer teleported to Deradune if they access the cave behind the Crimson Command in the Crimson Badlands.

Deradune

 * The 'Fights of Passage' public event now progresses normally if the warpig is killed by a Player outside the event area.
 * There are now better quest directions for Vezaar's Fate.
 * Fixed an issue that allowed Players to start the Blood Ritual in Bloodfire Village without collecting skulls.
 * Mammodin will now always explode when brought to zero health by frisky poachers or horny Mammodin for the quest 'Explosive Mammodin'.
 * Made the challenge ‘Gnarlfoot Slayer’ shorter and easier.

Drusera Instances

 * Drusera Instance 2
 * Straining to be Heard
 * Fixed issue where exile players would not be pushed the quest on meeting the prerequisites.
 * Drusera Instance 3
 * The Hidden Dark
 * Canceling the clone spawning cinematic before it finishes will no longer block progression.

Ellevar

 * Anyone killing a Canimid within the Augment Analyzer's radius for quest "Augments for Analysis" in Ellevar will reward the quest owner credit.
 * Craftmaster Tiberia Marcela is no longer allowed to play dead, we gave her some health.
 * Comm message that plays after completing the holdout for 'Recognition of Faith' no longer replays when the Player logs out and back in.
 * Players are no longer disabled while not carrying eggs for the quest 'Egg-Septional Coordination'.
 * The wheelbarrow for 'Building up the Mission' in Lightreach Mission no longer lingers if the Player dies.
 * Players will now be set to the correct phase while under the effects of the Tunnelweb Hallucinogen to complete the challenge 'Tunnel Vision'.
 * Primal Water Cores for the public event 'Battle for Sterling Shore' are no longer able to be activated if the Player already has one.
 * Updated the telegraph visual to better represent hazardous areas for 'The Sunken Temple' quest.
 * Added micro directions for the quest 'The Sunken Temple'.

Farside

 * Deathclaw no longer spawns on a ledge!
 * The Ravenous Fraz and Frizlets spawned during the quest 'Securing Base Camp' now properly despawn when no longer in combat
 * Battlebot Traps were exploding when killed, which doesn't make sense unless the traps...ARE MADE OF PEEEEEOPLLLLLLLE! Set them to not explode.
 * Players will no longer get kicked out of the Mech Suit when right-clicking on a hostile NPCs.
 * Players can no longer get past the Hazard zone around Walker's Landing by using the Translocate Beacon ability.
 * Updated creatures that can be stunned by Flamewalker Drums. Creatures now don't move while under the effects.
 * Updated Timber Raven so that it lasts the full duration of the spell.
 * Players traversing to Asteroid 3C48 are no longer be able to acquire two jetpacks.
 * Replaced the Caretaker's voice over line when accepting 'Overlord - Zeta'.
 * Replaced the Caretaker's voice over when accepting 'Eliminate the High Priest'.

Galeras

 * The objective to poison the air supply for quest "The Warden" now correctly shows up as optional in the Quest Tracker.
 * Fixed an issue where some XAS Researchers were invisible while doing the quest 'Urgent Rescue' found in Thundercall Village.
 * The objective to poison the air supply for quest "The Warden" now correctly shows up as optional in the Quest Tracker.
 * Added The Overrun Outpost to the objective description for the challenge 'Crushing the Crimson Legion'.
 * Players who are stuck on 'The War Hero' checklist achievement in 'The Siege of Tempest Refuge' can now progress if they defeat the Tank Boss again.

Grimvault

 * Scorchwing should no longer occasionally go un-responsive when transitioning into the Egg phase.
 * Work Orders in Grimvault now point to the correct NPCs.
 * Players in Vorion's Sanctuary now resurrect at the Divergence and corruption messages now show.
 * Added zone restriction to the 'Ride the Lightning' challenge in Blighthaven.
 * The Medical Refrigerators in both the Widowmaker and Fist of Azrion have been serviced by refrigeration appliance repair specialists!
 * The clone bosses targeted by the quest 'Big Game Hunters’ are now bossier!
 * Updated micro directions for Vorion's Sanctuary in the Phagelabs.
 * Temporary Corruption Hazard will no longer deliver a critical hit in the Phagelab.
 * ‘Project: Mutt’ and ‘Project: Broon’ are now more motivated to come and get the Player! (Sounds ominous? It should! They're jerks!)
 * The medical refrigerators the Player ought to be raiding in the Widowmaker are now a little easier to find.
 * Players will no longer be valid combat targets while watching the bickering Caretaker cinematic.
 * The Vendor Hruc was so proud of being a consumables vendor that he tried to have his name legally changed to "Hruc, Consumables Vendor". Hispetition was denied, and he's now just "Hruc".
 * Fixed a bug where Creeping Eyestalks in Grimvault would display two Scientist mission icons instead of one.
 * Stopped players from falling through the terrain when standing on certain objects when entering a cut scene.

Levian Bay

 * The area accessible by the scientist elevator now contains an Eldan Information Construct.
 * Reduced the activation range on some of the teleport panels in Star-Comm Station so they won't activate from dozens of meters away.

Malgrave

 * Darkspur enemies in Swindler's End will now give XP to players as intended.
 * The name of the Meteorite Crash public event will now correctly display on the Map when its location is moused-over.
 * Players can no longer use mounts while inside the Hellrose Bowl
 * Blightwing Vulcarrion will no longer display the T-spell icon on their nameplate incorrectly during the quest 'Vulcarrion Problems'.
 * Changed the location given for the quest 'Evidence Gathering Techniques', the map should now also highlight the correct area.

Northern Wilds

 * ‘Calm Before the Storm’ quest text has been restored.
 * The Dominion Cannon is now appropriately telling players what it is.

Whitevale

 * The Wigwalli Lopp have decided to protect a holocrypt from the Ascendancy near Augmentation Facility X426 in Whitevale.
 * Fixed a bug where VIPs would become invincible and stop moving during War in the Streets: Ambush missions.
 * 'Public Safety: Palerock' now points more accurately to the Bounty Board.
 * Removed optional tag from quest 'Tear Gas' in Deadrock Prison.
 * Modified X426 Probes in Augmented Facility X426 are no longer stingy with their X-D12 Origin Data.
 * The location of Doctor Ziggle for the quest "Collar Retrieval" is now properly displayed.
 * Removed all friendly Razortails.
 * Removed all playful Razortails.
 * The Smuggler's Strongbox didn't have collision on it, making it almost the opposite of strong. Strongbox was given collision.
 * Dominion Players that were getting the "Wigwalli Treasure" quest will now be able to turn it in to the quest receiver.
 * Updated factions for Prison Guards in Deadrock Prison to show hostility towards Exile players.
 * Exile players no longer gain experience or loot from killing the Dominion guards in Deadrock prison.

Wilderrun

 * Client no longer crashes when advancing 'Walking into a Trap'.
 * Fixed an issue that would cause sick alchemists to keep vomiting after being cured for the quest 'Help out a Friend?’
 * The location link for the Feral Planes will now be highlighted in the quest log for 'Taming the Wilds'.
 * Hitting a Kel Ulgar War Drum without permission now causes nearby Ulgar Slavebreakers to punish the Player (they never give permission).
 * Fixed an issue that would cause sick researchers to keep vomiting after being cured for the quest 'Makeshift Medic'.
 * Corrupted Fleshrippers and Corrupted Pouncers no longer speak when entering combat.
 * Extended the area for the challenge 'Sister Slaughter' to cover some extra Torine.
 * Players can no longer attack the Wounded Alchemists in Fool's Hope, because that’s just mean!
 * Stumpkins no longer perform the electric slide when entering combat.

Adventures

 * All Sim Cores: Adjusted the teleports so the Player won't get stuck in the platform after leaving a Sim Core.

Riot in the Void

 * The telegraph for Vadim's Telekinetic Wave now displays correctly.

The Hycrest Insurrection

 * Fixed a bug in Hycrest adventure where players might temporarily be unable to see each other.
 * The intro now starts playing immediately, instead of waiting until the last group member enters the instance.
 * The Gate spell used by the ICI is now significantly more powerful.
 * Farmer Tarquim now cries in a male voice.

Crimelords of Whitevale

 * Players will now find a Haywire Bot more reliably during the Salvagers event.
 * Loose Lips Galixio's health now regenerates after the Player saves him.
 * We had a heart-to-heart with Haggar the Hammer. He will no longer chase the Player all over the map.
 * The Player can no longer heal Loose Lips Galixio.
 * Darkspur Enforcers in front of The Null Point no longer constantly evade.
 * Protostar Negotiation Assistants now attack Players as intended.
 * Hot springs will now keep the Player warm during a blizzard.
 * Ravok Goons in Little Mikros have learned some manners and will no longer talk over each other or repeat the same lines.

The Malgrave Trail

 * The distance bar has been switched to fill up when players get close to the lost caravan member (rather than show how far away you are). The text messaging has also been improved to better inform players that the location is based off the caravan's position rather than the individual player's.
 * Increased the difficulty of creatures throughout the adventure.
 * The Pricklevine stemdragons' Stun Spore spell has had its damage drastically reduced.
 * Hermit Braithwaite no longer walks over pipes in the Sim Core.
 * Dust Devil telegraphs no longer flicker.
 * Caravan Master Braithwaite now turns to face the Protostar Site Manager at Area 77 while he's talking to him.
 * The Tactical Leadership buff now properly displays an icon.
 * The Officer's Shield buff now properly displays a tooltip.
 * Security Zappers now properly emit lasers during their entire cast animation.
 * Fixed a bug where the caravan UI would incorrectly display 0/30 caravan members when it first appeared.

Northern Wastes

 * The freezing hazard inside of Coldburrow Cavern is applied to the player if he chooses the Resurrect Here option while inside the cave.

Siege of Tempest Refuge

 * Morale debuff will correctly reapply upon logout / login during the adventure.
 * The Exile Specialist's Flashbang now causes a white-out effect instead of a black-out.
 * Enforcers now begin regenerating shields if they avoid damage for 4s (up from 1.5s).
 * (Veteran) It is now much more noticeable when Dynamite Dax is hacking the Player defense turrets.
 * Rocket Troopers will now attack more often.
 * (Veteran) Sergeant Berog's animations are no longer interrupted when casting ‘The Big One’.
 * Dominion NPCs no longer spawn at level 30 on Veteran difficulty.

War of the Wilds

 * Flint and Panzera have had their health reduced substantially in Normal mode.
 * Flint and Panzera have had their overall damage output increased by a small amount.
 * Rootbrute Deathcaps now use telegraph attacks.
 * (Veteran) The Skeech Queen and Moodie Chief will now kill Skug and Dagun minions as intended.
 * The Samu-Samu Chieftain no longer attacks Players after the adventure has ended.
 * (Veteran) Fixed a bug where upgraded minions wouldn't stop spawning after their faction lost control of an Ancient Shrine.
 * The Giant Skeech Totem and Giant Moodie Totem now have infinite interrupt armor.
 * NPCs killing Moodies now counts towards the side objective for Dominion players.

Dungeons

 * Players should now be able to receive Realm first for Gold runs of Ruins of Kel Voreth, Stormtalon's Lair, and Sanctuary of the Swordmaiden.
 * Fixed an issue with Bone Traps not dealing damage to Players or slaves.
 * All dungeons now have a visible timer objective that shows how long Players have to complete the dungeon and receive Silver or Gold medals.
 * Mousing over the portals to the Sanctuary of the Swordmaiden and the Ruins of Kel Voreth will now show tooltip information about the appropriate level ranges and how long the dungeons take to play through.
 * The following spells will no longer damage pets: Phageborn Convergence: Terax Blightweaver - Vital Nulification Field.
 * Darkwitch Gurka in Veteran Kel Voreth will no longer only drop money sometimes.
 * The Text for Realm First Achievements in Gold Dungeons has been updated to no longer include the word Rallied

The Ruins of Kel Voreth

 * Improved VFX when destroying the forges, and they now have an activate glow to indicate that they can be interacted with.
 * All of Avra Darkos' comm calls now have voice over
 * The Voreth Darkwitch's spell Dread now has more obvious VFX on the DoT (hint: it can be dispelled).
 * Forgemaster Trogun
 * Removed some safe areas during the Exanite Shards phase.
 * Adjusted boss wall placement.
 * Voreth Beastmaster
 * Pulverize can no longer crit.
 * Slavemaster Drokk
 * Adjusted the boss walls and some prop collision to prevent a pathfinding exploit.

Sanctuary of the Swordmaiden

 * Normalized the random event selection by wing to reduce variance in clear times caused by random optional objectives. In order to accomplish this we've done the following:
 * Enabled a single random non-miniboss objective per wing (previously 0 to 4). The entry wing and hub objectives are considered the same wingfor this purpose.
 * Reduced the total number of non-miniboss random objectives selected to 4 (down from 5).
 * Adjusted the counts and parameters of the optional objectives to bring them closer in line in terms of time to complete.
 * ‘Dodge the Totems’ challenge no longer fails when the totems' telegraph hits an NPC.
 * Deadringer Shallaos
 * The Sound and the Fury veteran boss challenge now only enables on Veteran difficulty.
 * Reverberation and Echo telegraphs will once against display for their full duration.
 * Cleaned up and moved around basepop spawns and patrols to have cleaner progression through all wings of the dungeon.
 * Please note, if Players have previously received a gold medal, this realm first will not display as it is tied to earning the achievement.
 * All bosses inside of Sanctuary of the Swordmaiden except Ondu have VO!
 * Torine Sanctuary - Khalee:
 * Immoral Collusion will now Moment of Opportunity when interrupted.
 * Well of Life will no longer target pets.
 * Torine Sanctuary - Skash:
 * Corruption Heartseeker no longer affects NPCs.
 * Fixed issue with the Corruption Heartseeker Player donut telegraph not dealing damage or knockback.
 * Ondu Lifeweaver
 * Can no longer be attacked until he finishes his vignette.
 * Added a tooltip and icon to Ondu Lifeweaver's "Blight Grasp" spell.
 * Lowered his HP by ~750k
 * Plague Splatter will no longer hit pets, which should prevent them from causing the challenge to fail (Veteran).
 * Darkspeaker Rayna
 * Will no longer sometimes cast Molten Wave without spawning a wave
 * Moved an unreachable journal.
 * Adjusted spawning and spacing throughout the zone. In general this means less total base population packs, more patrollers along the main paththrough the dungeon, more static spawns in the areas where wall jumping is common. The goal is to funnel players down the primary path while allowing them to choose to pull additional side packs to fill out their objectives.
 * Kill Zealous Torine objective requirements changed to kill Zealous Torine creatures instead of Zealous Torine packs, objective count also reducedto 8 (down from 10).
 * Free Corrupted Torine Spirits objective requirement reduced to 10 down from 15. If you happen to feel guilty about leaving their tortured spiritsinside their corrupted bodies forever, feel free to kill them all.
 * Kill distracted Moldwood Maulers objective requirement increased to 5 (up from 3), much to the dismay of the valiant selfless splorgs of the Sanctuary.
 * Destroy Moldwood Skurge and Crawlers objective requirement reduced to 5 (down from 7).

Skullcano

 * Stew-Shaman Tugga
 * Tugga's interrupt armor should now correctly reset when Feeding Frenzy ends.
 * Blast Force will no longer Subdue players with Interrupt Armor
 * Will now MoO if Into the Stew is interrupted
 * Multiple spawn clusters adjusted so that they now respawn correctly if Players partially kill the cluster, then wipe.
 * Mordechai Redmoon
 * No longer periodically resets during the initial Terraformer beam phase.
 * Upon entering Mordechai's terraformer room, players now unlock a holocrypt just outside.
 * Added volumes to prevent content-skippage.
 * Molten Chasm
 * The telegraphs for Laveka's Dark Fireball will now last until the missiles impact.
 * Fixed a floating NPC.
 * The Freed Lopp will now properly exit the Grim-Grim Foe Sacks and run to safety
 * Redmoon Crusher
 * Concussion Blitz can no longer crit.
 * Thunderfoot
 * Thunderfoot's jump challenge should now correctly fail (spacebar! SPACEBAR!) after a wipe. (Veteran)

Stormtalon's Lair

 * Stormtalon will no longer play the wrong VO lines when killing a Player, or upon his death.
 * Addressed a collision issue.
 * The Kill Pell challenge now requires 29 kills but starts after the cinematic triggers and counts the wave of 12 acolytes there. The ThundercallChannelers (from the Invoker boss encounter) no longer count toward the objective
 * Aethros
 * Players are now teleported to the start of the gauntlet, instead being pushed there. This will be slightly more disorienting, but is arequired change because of positional exploits being used to ignore the gauntlet entirely
 * Aethros's text upon death will now be the same as the audio lines heard.

Datascape

 * Updated multiple basepop encounters to improve cluster cooldowns, add missing Moments of Opportunity, correct execution frequency, etc. Justgeneral cleanup.
 * System Daemons
 * Overload is now removed when entering one of the lower rooms.
 * Daemons should no longer sometimes auto attack between Disconnect and Memory Wipe.
 * Should be less likely to cast Power Surge in addition to another spell.
 * Increased trigger volume size for teleporters.
 * Overload now reduces threat generation per stack.
 * If the encounter resets after Firewall Power hits 100%, the holdout creatures will no longer teleport up prematurely on the next pull
 * Fixed a tooltip for Overload
 * Maelstrom Authority
 * Increased HP.
 * Static Bombshell now also applies ability restriction.
 * Platform layouts are now random presets instead of complete randomization.
 * Lightning Strikes should no long be offset from the target.
 * Gloomclaw
 * HP Increased to 54.6m.
 * Volatility Lattice
 * Obstinate Logic Wall HP increased to ~1.23m.
 * Spaced out Avatus' VO when the players complete the encounter so it plays properly.
 * Moved the graveyard to be behind the jump station.
 * Avatus
 * Increased HP.
 * Earthen Biomes
 * Updated spawn clusters and positioning.
 * Removed cleave from Bonechewer Rockhorde auto attack.
 * The challenge now starts once the first miniboss is killed and completes when the third miniboss is killed
 * Fully Optimized Canimid
 * Added a buffer to the damage reflect frequency
 * Is now a solo pull
 * Strength In Numbers now has a valid buff icon.
 * Optimized Canimid: Stone Shrapnel no longer displays a buff icon.
 * Glacial Fortress
 * Updated spawn clusters and positioning.
 * Snownado knockback is now more horizontal.
 * Pulling either Frost-boulder Avalanche now aggro’s all basepop on that platform.
 * The cube bridge to the final miniboss now activates once the basepop in front of it is killed.
 * Removed cleave from Icespike Hordling auto attack.
 * Semi-Colloidal Consumption Entity
 * Ice Blast knockback is now a CC state and displays in the chat log
 * Normalized AI cooldowns
 * Added cluster cooldowns
 * Reduced execution frequency to 2s
 * Deep Freeze Survival Process
 * Now properly faces its target before encasing that player in ice.
 * Obsidian Wastes
 * Updated spawn clusters and positioning.
 * Removed cleave from Obsidian Spikehorde auto attack.
 * Warmonger Agratha
 * Her disorient now has a debuff icon.
 * Grand Warmonger Tar'Gresh
 * The Flame of Tar'gresh creatures are much easier to select now.
 * “Eye of the Storm” now has SFX during the Aileron encounter.
 * “Launch” now has SFX during Aileron encounter in Datascape.
 * “Overcharged” now has SFX during Aileron encounter in Datascape.
 * The Datascape mount has been animated.
 * The Datascape now has cinematics!
 * Buffed the Elder Gorganoths and improved their AI and kits.
 * Elemental Pairs - Visceralus + Pyrobane
 * Swarms now have 300k health (down from 14 million).
 * Flame Waves now work once again.
 * Bee Hives' hit box size doubled.
 * Damage over time no longer causes the Caretaker's Bombs to bounce infinitely.
 * Meteor is now called 'Meteor' in the combat log instead of '[DS] e395 - Fire Elemental – Meteor (AOE)'.
 * Dying in any of the Elemental Guardian rooms now has the correct visuals (i.e.; blue hue until you are resurrected).
 * Raid groups that are working on Datascape will find The Caretaker near the entrance with teleportation options to various locations in theinstance.
 * Elemental Pairs - Megalith
 * Rocks Fall renamed to Rockfall.
 * Gainin Momentum... renamed to Momentum.
 * Fixed an issue that was preventing the last ring in the Brutal Skeledroid's 'Overhand Slash' telegraph from damaging the Player.
 * Oculus - Anti-Viral Core Protectors
 * Now ~30% faster.
 * Cleave telegraph size increased so that Players cannot avoid damage.
 * Anti-Virus Protocol now applies a snare to targets.
 * The Oculus and Halls of the Infinite Mind
 * Now enable the correct visuals states when entering a reset instance if the Systems Daemons have been defeated
 * Performance Enhanced Malverine: Updated Rolling Thunder Mechanic to only knock up within the moving telegraph.
 * Limbo Infomatrix: Players no longer spawn below the teleporter when returning to the area.
 * Holo-Crypts now have collision.
 * Contemplations on Perspective
 * Players teleporting to the next room will no longer fail to do so

Genetic Archives

 * Centrifuge Challenge loot will no longer be awarded until the event room is complete.
 * Experiment X-89
 * Shattering Shockwave no longer damages pets. Classes that start with the letter 'E' rejoice.
 * Fixed a bug that was causing him to delay and sometimes skip his auto-attacks
 * Dreadphage Ohmna
 * In order to discourage strategies based entirely on random chance, the following changes are being made to the final phase of theDreadphage Ohmna encounter (We apologize for accidentally encouraging any use of the phrase "YOLO"):
 * Strain Spit from Phageborn Plasma Leeches and Tentacles of Ohmna will no longer daze players.
 * Final phase tentacle spawns will no longer take damage until they finish casting Erupt
 * Initial spawn of tentacles in the final phase now have pre-set positions and the total count has been reduced.
 * Genetic Torrent in the final phase now creates an additional "unsafe" area that prevents players from avoiding Torrent inunintended ways.
 * Ohmna no longer casts Genetic Torrent immediately upon beginning the final phase.
 * There is now small delay before Ohmna begins to rotate for Genetic Torrent in the final phase.
 * Ohmna will no longer cast Devour in the final phase.
 * Her challenge should now be correctly rewarded upon completion.
 * It should no longer be possible to be affected by more than one instance of Bio-Phage at a time.
 * The Immortal and Ohm Nom Nope achievements should now be correctly rewarding.
 * All comm calls from her now appear on screen for the duration of the VO
 * In order to discourage strategies based entirely on random chance, the following changes are being made to the final phase of theDreadphage Ohmna encounter (We apologize for accidentally encouraging any use of the phrase "YOLO")
 * Strain Spit from Phageborn Plasma Leeches and Tentacles of Ohmna will no longer daze players.
 * Final phase tentacle spawns will no longer take damage until they finish casting Erupt
 * Initial spawn of tentacles in the final phase has been drastically reduced.
 * Ohmna will now spawn a mass of tentacles in pre-determined locations after completing her first Genetic Torrent in the final phase.
 * Genetic Torrent in the final phase now creates an additional "unsafe" area that prevents players from avoiding Torrent in unintended ways.
 * There is now a small delay before Ohmna begins to rotate for Genetic Torrent in the final phase.
 * Ohmna will no longer cast Devour in the final phase.
 * Ohmna should no longer immediately cast Genetic Torrent upon entering her final phase.
 * Fixed a bug that was preventing Dreadphage Ohmna from saying most of her voice cues.
 * Experiment X-89: Shattering Shockwave now highlights the platform which will be destroyed from the start of cast.
 * Malfunctioning Battery: 'Charged' damage buff and 'Depleted' defense debuff no longer stack exponentially.
 * Nanite Infection casts will no longer complete after being interrupted.
 * The title for killing Dreadphage Ohmna is now unique to that achievement
 * Phagetech Prototypes
 * Will no longer reward challenge loot for only partial completion. In order to obtain challenge loot players must complete all four of thefollowing challenges in the same encounter:
 * Production Halted
 * Phagetech Phasedancer
 * Event Horizon
 * Cut the Red Wire
 * Phage Maw
 * Is now present in the Void. This should prevent reset issues caused by Spellslingers using Void Slip in a futile attempt to avoid theirinevitable death
 * Note: The Detonation Bombs and their harmful effects are still not present in the Void.

Paths

 * Path abilities should no longer be affected by the Ability Builder. Any current players that are in a bad state where their path ability is at alower tier than it should be will be automatically fixed and their abilities brought back to the correct tier.
 * Path mission titles will now display correctly in tooltips.

Explorer

 * The Tracking mission 'Gravitic Anomaly' in Algoroc can now be completed properly.
 * The Safe Fall path ability has been changed:
 * Now a group-only PBAE buff that affects only the Explorer and their group mates. Players lose the buff if they ungroup with the Explorer.
 * Mousing over the ability on the LAS displays a casting range telegraph.
 * Casting cooldown reduced from 1 minute to 10s.
 * Falling damage reduction has been increased for all three tiers: Tier 1 - 30% / Tier 2 - 45% / Tier 3 - 60%.
 * Visual and sound FX have been added to the ability.
 * The cinematic for 'SURVEILLANCE: Hacking the Grid' in Levian Bay now showcases the valiant Explorer who hacked the Eldan console for the Dominion!Go, that guy!

Scientist

 * Celestion
 * Updated the visual effects and locations for amorous and lost rowsdowers used in the mission 'Chemistry: Lessons in Love'.
 * The spell 'Bloodfrenzy' triggered by scanning Bloodpetals now has the correct icon.
 * Deradune
 * Updated the locations for 'BIOLOGY: Moodie Mojo' mission in Deradune.
 * Grimvault
 * Fixed Earth's Brutality, Fire's Moxie, Air's Finesse, Water's Wisdom and Logic's Expertise so that they add stats to the player rather thansetting them.
 * Updated 'BIOLOGY: Corrupted Coterie' so all strain faction creatures that are not pure strain count for the mission, including GrimhidePumera.
 * The guide arrow for 'ANALYSIS: Big Baby' now works more reliably
 * Levian Bay
 * The area reachable by the scientist elevator in Levian Bay now contains an Eldan Information Construct.
 * Malgrave
 * Higher level creatures now count toward the mission 'SURVEY: Malgrave Anthropology'.
 * Whitevale
 * Removed unintended behavior of Silverscale Hydrocrawlers when the Player scan them.
 * Added Modified Augmentor and Modified Apex as scan targets for the mission 'Soulcore Monstrosities'.

Settler

 * Settlers were unable to complete a mission that relied heavily on a quest to be completed before the mission was unlocked, this has been fixed.
 * Improvement durations have been adjusted game wide
 * Tech Totems will now behave correctly and last for their ten minute duration.
 * The Teleport Pad settler improvement payoffs in Illium will now despawn when their time runs out, as well as despawn properly when its timeexpires.
 * The Settler build map interface will show the "GPS Signal Lost" overlay when no map is available for an area.
 * The resource "Regenerative Fuel Cell" will no longer stymie settlers by starting an impossible-to-complete, developer-only, test challenge(hardcore, but too cruel).

Soldier

 * Algoroc
 * Fixed visual issues with the attackers for 'Holdout: Chua Target Practice'.
 * Auroria
 * Fixed an issue with hazards not displaying a telegraph correctly from killing enemies in 'Holdout: Starving the Flame'.
 * Fixed an issue in the mission 'Security: Suspect Security Scheme' with the spells given to Players. Now the Player will knockback and thenknockdown the enemy consistently.
 * All attackers in the mission 'Suspect Security Scheme' must be defeated before the mission is counted as complete.
 * The fire zones that appear during 'Holdout: Starving the Flame' will now be extinguished when the holdout ends.
 * Made the call received when unlocking the mission 'Hivestrike Protector' more detailed.
 * Mozyk Masher now only needs to be defeated once for the mission 'Holdout: Mine, Freebot, Mine!’
 * Deathclaw, Rotfang, and Skrappy now give credit for the mission 'Scavenger Studies'.
 * Deradune
 * Skeledroid Terrorizer now counts for the mission 'Flamin' Tarnation'.
 * Fixed an issue where Terminus Rex was not being targeted by the mission 'SWAT: Field Zapper 2000'. This creature is now properly able to betargeted by the weapon.
 * Ellevar
 * Fixed an issue where targets were dying improperly in the mission 'Holdout: Combat Training'.
 * Farside
 * Many SWAT weapons now destroy one Interrupt Armor.
 * Darktide Razorfins can now be targeted by the SWAT weapon used in the Darktide Destructors mission.
 * Changed mission and SWAT ability for 'SWAT: Weaponized Mutagen' to match cooldown times.
 * Buried Lopp encountered during the mission 'Buried Up To Their Ears' are less rude, and finish speaking before they leave.
 * Galeras
 * Reduced the time given for Players to complete the holdout to make it more challenging.
 * Fixed issues with the times between waves of enemies and set up defenders to be attacked properly in mission, 'HOLDOUT: Insect Repellent'.
 * The EMP-athizer SWAT weapon now displays a cast time.
 * Grimvault
 * Rescue: Splorgs Best Friend: Fixed an issue with the spawning of the splorg target and timing on the respawn of the splorg.
 * Fixed an issue with the mission, 'Demolition: Eldan Transistors' so that the Player can now demolish mission targets properly.
 * Malgrave
 * Fixed an issue where not enough enemies were spawning to steal to the honey for the mission, 'Security: Honey Hunters'. Now more thanenough enemies are spawning to steal the honey barrels.
 * Whitevale
 * The Burnin' Squirg that appear during the 'DEMOLITION: Fire in the Squirg Hole' mission will now die shortly after their mounds aredestroyed.
 * Wilderrun
 * Fixed issue with a long delay between waves in the mission, 'SECURITY: Thieving Little Monkeys'.
 * Warplots
 * Casting spells no longer removes the weapons crate action bar.
 * Changed the weapons crate action bar to a different type to avoid conflicts with the default warplot action bar.
 * Fragmentation Grenade now has a telegraph.
 * Spell effects will now trigger correctly for the final target of a Solder Demolition mission.
 * The Holdout evasion timer will now start as soon as the enemy begins evading instead of when they return to their spawn location.
 * Fixed several SWAT mission spells were incorrectly displaying the mission name instead of their proper names.

Auction House/Commodity Exchange

 * Old crafting materials that are no longer in use no longer appear on the commodities exchange.
 * Fixed the up/down arrow in the Auction House.

Imbuements

 * Fixed the 'Sticks and Moonstones' imbuement quest to correctly reward credit for killing Moonstone Goliaths.
 * Fixed a bug causing several PvP imbuements to display not localized.
 * New Imbuement items are available on the Battlegrounds PvP vendors in Thayd and Illium.
 * The Stormtalon Imbuement quest line order has been fixed.
 * Increased the drop frequency of imbuement items from world mobs across all levels.

Loot

 * Rare mob packs will no longer drop loot until the entire group has been killed.
 * King Honeygrave should now correctly drop the Sauteed Buzzbing recipe.

Runecrafting

 * Lifegiver: Fixed an issue where this was not triggering on allies. Additionally, updated the tooltip to clarify that this does not trigger when healing the Players self.
 * Updated the Life Giver Rune Set tooltip to explain the requirements and effects.

Tradeskills

 * Sittable chairs near crafting stations have been removed. This is part of a short term fix to address a bug that occurs when players attempt to craft in any animation state except standing.
 * The schematics UI search results will now display all schematics with the same name. This should help navigate the tradeskill research tiers, where there are many shared names.
 * Players will no longer be able to accept the quest 'Breaking it Down' while their inventory is full.
 * Lowered the item quality of a few Architect craftables that were selling for more money than intended.
 * Fixed a bug where Players could acquire an invalid purple-quality Power Core and use it to craft unexpected items.
 * The Stumpkin Root crafting material is now correctly categorized.
 * Corrected a tooltip bug that was causing certain attribute chips to appear improperly categorized.
 * The harvested Crimson Isle Trees now drop Primal Hardwood instead of Augmented Hardwood

Architect

 * Architect Cybene in Malgrave has had her phasing flags updated, and her spawn point and quest location have been moved to increase visibility.
 * Tiberia Marcela will now react with less unnecessary excitement when Architects complete the Shiny Storage quest in Malgrave.
 * Updated Crafting so that rapidly clicking the additives cursor causes the estimate to clear immediately.
 * Tradeskill Vendors in Thayd and Illium now sell the following Architect Blueprints for crafting vouchers:
 * Uncooked Ash Hen
 * Aurin Clock
 * Draken Cauldron
 * Cheap Seating
 * Large Training Grounds FABkit
 * Torine Battlemaiden Statue
 * Space Taco Stand
 * The Customization Station FABkit is now available in Architect tree.
 * Expert Housing Research and Expert Warplot Research blueprints now correctly accept research tokens.
 * The Knotted Green Bulbtree achievement now displays all awarded blueprints.

Armorer

 * The Expert Legion Armorer achievement now requires the Player to craft each Legion piece once.
 * Fixed a bug that was preventing Shock Trooper Boots from crafting correctly.
 * The Armorer's Shield Manufacture achievements are now named correctly in the Artisan tree.
 * The Armorer's Novice Salvage Tech I achievement now displays the correct reward.
 * Boots should now properly benefit from the Armorer talent Supercharged Forge: Auxiliary Armor.

Cooking

 * Recipes should no longer have overlapping discoveries.
 * The Spicy Gribbon Sandwich discovery is now located in a Spicy location.
 * Hybrid meal recipes no longer generate more than one meal.
 * Changed the name of the "Class Cooking" and "Class Chef" talents to "Special Diet Cooking" and "Special Diet Chef" respectively.
 * Fixed an issue where the Pinch of Citrus Rind ingredient wasn't displaying correctly.

Mining

 * Wurm Tunnels have been slightly modified. Entering a Wurm Tunnel will now take players to a solo instance.
 * Escape Ropes have now been placed at each of the starting locations within a Wurm Tunnel. Escape Ropes are exits that will return the player to the location they entered the tunnel from.
 * Player will no longer be suddenly kicked out of a Wurm Tunnel once the timer runs out. Instead, all the unharvested nodes within the tunnel will despawn.
 * A number of misplaced resource nodes have been adjusted so they're more reachable.

Outfitter

 * The Skullcano Outfitter achievement no longer requires the Moodie Voodoo Energy Battery.
 * The description for the Artisan Support System Manufacture III achievement now reflects the correct requirements.

Tailor

 * Fixed an issue where some Walatiki and Bloodsworn schematic-granting items were not pointing to the correct schematics, causing some achievements to be un-achievable.
 * Corrected multiple instances of recipe granting schematics linking to the incorrect schematics. The following items have been corrected:
 * Pattern: Darkspur Spurboots
 * Pattern: Darkspur Darkpants
 * Pattern: Darkspur Darkshawl
 * Pattern: Shatterforce Commando Gloves
 * Pattern: Shatterforce Commando Robes
 * Pattern: Shatterforce Commando Sandals
 * Pattern: Shatterforce Commando Tights
 * Pattern: Shatterforce Commando Mantle
 * Pattern: Siegebreaker Gloves
 * Pattern: Siegebreaker Boots
 * Pattern: Siegebreaker Tunic
 * Pattern: Siegebreaker Trousers
 * Pattern: Thermock Bandana
 * Pattern: Thermock Colors
 * Pattern: Thermock Hands
 * Pattern: Thermock Shoes
 * Pattern: Thermock Knickers
 * Pattern: Thirsty Creek Gloves
 * Pattern: Thirsty Creek Waterseekers
 * Pattern: Thirsty Creek Duster
 * Pattern: Thirsty Creek Breeches
 * Pattern: Thirsty Creek Kerchief
 * Pattern: Thirsty Creek Bowler
 * Associated tech tree achievements are not affected, but should now track properly.
 * Fixed a bug that was preventing Daggerstone Infiltrator's Collar from crafting successfully.
 * Fixed an issue that prevented achievements associated with the Walatiki and Bloodsword schematics from unlocking correctly.
 * The Player will now earn the 'Enemy Patterns: Doomtide Ascendants' Tailor achievement when the Player learns the associated schematics instead of crafting the associated items.
 * The Apprentice, Journeyman, Artisan, and Expert Tailor tech tree boxes should now show 0/1 (if not attained), 1/1 (if attained)
 * Fixed a bug that was preventing TheUrge Smartfunction Manawave Trousers from crafting correctly.
 * Fixed an issue where 'Pattern: Astrovoid Riot Gloves' and 'Pattern: Astrovoid Riot Boots' were incorrectly pointing to ECU patterns and not granting the expected patterns.

Technologist

 * "Sufficiently Reclaimed Eldan Relic" is now a simple craft, since it has no variants.
 * Crowncorn Starch now has the correct icon.

Weaponsmith

 * Fixed a bug where selecting the level 2 talent Competent Weaponsmith granted the benefits of all level 5 and 6 talents.
 * The Steel Weapons Contract: Algoroc work order should now direct the Player to the correct NPC.
 * Fixed a bug that was preventing Ancient Cassian Fangs from crafting correctly.
 * Fixed an issue where some Ancient Cassian Weapons had deprecated item schematic data.

User Interface

 * Fixed a bug where certain special characters were being treated as word delimiters.
 * Improvements have been made to the salvage UI! It is now a flat list of all salvageable items and each entry has a detailed tooltip which compares the item with what you currently have equipped!
 * Fixed an issue where several addons would not load correctly if the player did not have addon save data.
 * Fixed a LUA error in the quest tracker if you disabled the Interface (OptionsInterface) addon.
 * Added an Objective Tracker for the new Daggerstone Pass Battleground.
 * The scoreboard at the end of a PvP match can now be toggled by the button located in the middle of PvP info window.
 * The character panel now shows updated PvP Healing, PvP Defense, and PvP Offense stats.
 * Tradeskill items should now properly appear in the chat log.
 * The 'Buy AMP Reset' button is no longer available right after you buy a reset but haven't locked in any AMPs. At this point you should hit 'Undo Changes' to undo your work.
 * The filter buttons will now also be applied to search results.
 * Added extra formatting to numbers in the Character Panel.
 * Fixed an issue that would sometimes cause chat settings from restoring properly.
 * ActionBarShortcut spells now visually change when they are disabled, as intended.
 * Fixed a number of bugs in the costumes UI.
 * Mail now has an error message if you try to send mail as a guest account (which you are not allowed to do, for economy balance reasons).
 * Fixed an error caused by trying to collect a Boom Box while on cooldown.
 * Pre-Order Tutorials will no longer appear when a Player reaches certain levels.
 * Fixed an error caused by using an ability on an immune target.
 * There are new map icons that indicate whether a quest objective is physically located above or below the player character.
 * Fixed an error caused by closing the C.R.E.D.D. Exchange window while a notification window was showing.
 * Fixed an error that was fired whenever a player gifted C.R.E.D.D to a friend.
 * Intensity and Savagery Gadget tooltips now display a 10 second duration as intended.
 * Pumera Pelts for the Big Game Hunters quest now appear properly when they're dropped.
 * Boosts should now use the correct spell icons.
 * Challenge and quest hexes outside of the explorable area will no longer be highlighted on the zone map.
 * Added overhead icons to NPCs that accept reputation items and NPCs that convert Settler resources.
 * Updated Datacube entries to stay open even when clicking on another part of the screen.
 * Updated text display in French and German for the following areas:
 * Target frame over other Players
 * Group Options Menu
 * Tradeskill Trainers
 * Combat Options
 * Buff tab in Housing Crate
 * Vendor "Repair All" Button
 * Element names for Runecrafting
 * Added a new dice icon to the Need vs. Greed window.
 * Added sounds to the mount selection window.
 * Fixed a LUA error that occurred when Stalkers used False Retreat.
 * Fixed an issue where ignored Players were still appearing on the friends list.
 * Updated the action bar shortcut keys. Holding them down while opening the game menu will no longer allow that action to continue when returning to game.
 * Added a loading spinner to the C.R.E.D.D. Exchange in case of lag during requests to the server.
 * Fixed an issue where PvP-flagged Players couldn't see if they were still flagged or not.
 * Updated Residence Settings dialogs to be marked escape-able.
 * Fixed the expand/minimize button for Engineer bot controls to correctly reflect the visual state.
 * Updated the Resolution button to show the correct resolution when User.ini is deleted or not yet created.
 * Fixed an issue in character creation that caused incorrect options to appear.
 * Fixed a lot of default window positions to play better with Window Position saving.
 * Added a sound for when the login queue finishes.
 * Updated the headers in the Neighbors UI to sortable buttons.
 * Fixed a text truncation issue in item tooltips.
 * Fixed an issue where Players would lose their vehicle bar if they disconnected.
 * Fixed the Add, Remove Member, Leave, and Disband buttons in the Arena Roster UI so that they close their respective windows correctly.
 * Fixed the sounds for selecting Power Cores in Circuit Board Crafting.
 * Fixed a bug where the Character Panel wouldn't update if opened a second time with the Rune Set tab still open.
 * Updated the huge tabs in Account Inventory to hover correctly when moused over. Unlicensed Protostar hoverboard technology may have been used.
 * Updated the links in the Crafting Tech tree to open in the Schematic list.
 * Removed the Interface Menu List from the raid frame.
 * Added new art for the stun breakout gameplay.
 * Removed some unnecessary tags in the tooltips shown when inspecting another Player's secondary stats.
 * Fixed the Ability Queue Length slider to show the correct value.
 * Updating the video option tooltip descriptions.
 * Fixed an error caused by Players receiving a tutorial panel before the social panel was loaded.
 * Fixed an error caused by closing the window used to visit a neighbor.
 * Fixed an issue where Renown rewards from quests were showing up as Platinum in the Quest Log.
 * Removed a duplicate button from the video options.
 * Fixed an error in the tutorial search function.
 * Added a loading screen tip with instructions on how to use /stuck command in the event the Player get stuck in the game world.
 * Fixed several spells that were missing buff icons.
 * AMP item tooltips now display correctly.
 * Failed quests will now keep an episode active in the Player quest tracker.
 * Tutorials now have an option to hide all of them in addition to just the category being shown.
 * Updated cinematic subtitles to better represent vocal efforts.
 * You can no longer ignore your alts. Why would you, they are such nice people!
 * Fixed the tooltip on items which are class restricted to properly display the class in all cases.
 * Optimized how we load windows in the Interface Options' Window Management.
 * Removed several addon dependencies on the Interface Options menu.
 * When you search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.
 * Minor style updates to the Quest Tracker.
 * In the Quest Tracker, fixed event grouping sorting in relation to quests
 * Fixed an issue where the quest tracker would draw over the datachron if the datachron was open.

API Changes

 * Added an Apollo API function ‘GetTextColor’ to window to get a window's current text color

Housing

 * FABkits have been adjusted in level to match their required placement level in housing.
 * Tier 2 and 3 Survivalists Thicket Plugs will now start growing Tier 3 trees.
 * New Housing Decor is available from the PvP Loot Bags awarded at the end of a match.
 * Fixed a server crash caused by residence not being removed from the Social Panel's random visit list when the residence's owner was deleted.
 * Summon Group is now disabled in Player housing.
 * Eldan Test Lab: Stone Eruption is no longer interruptible.
 * Made the Galeras Wall smaller, for an overall reduction in minimum and maximum size.
 * Updated the Hedge Maze's preview image.
 * Players can now build a 1x1 Customization Station on their housing plot!
 * Fixed the Anomaly Scanner of the Ice Pond so that Players can activate it while standing there.
 * Updated the Weather Control Station to point the Player in the correct direction for its challenge.
 * Fixed a punctuation error with the housing Group PvE 5% bonus reward.
 * Gave a new icon to the Shardspire jump buff.
 * Updated decor in the preview window to stop rotating when the mouse button is released from the rotation buttons.
 * Fixed a bug where decor would appear to duplicate to visiting Players when decor was modified.
 * Fixed an issue where decor could be placed while intersecting with Players.
 * Added new Tales from Beyond the Fringe posters to the housing decor.
 * Updated the Chua Mailbox to function as a normal mailbox.
 * Updated the following decor to a better default scale and/or better initial placement:
 * Fancy Copper Wine Glass (Empty)
 * Metal Bowl
 * Microphone Stand
 * Staircase Landing
 * Trophy Shooter
 * Wood-Handled Dinner Knife
 * Wood-Handled Fork
 * Wood-Handled Spoon
 * Worn Earth-Render Alcove
 * Yellow Bowl
 * Modified the remodel options to prevent Players from editing while their house is building.
 * Updated the Housing Crate so that Players can't exceed the 800 limit when adding new decor.
 * Updated the Placed Decor List so that the Prop Options open up only if the Player is at the same location as the selected decor.
 * Made it so that decor can be placed on the roof or entryway of a house.
 * Disabled the Remove button in the Landscape UI when there is no house built.
 * Fixed an issue where attempting to place decor while a house was under construction would cause the house to come in half-finished.
 * Added a crafting vendor to the Crafting Kiosk 1x1.
 * Fixed the Abandoned Eldan Test Lab to correctly spawn the Caretaker every time the event starts.
 * Updated the flashlight object so that it can recharge a flashlight after it has gone out.
 * Fixed the Kel Voreth Underforge to correctly reset after Players finish it and then re-enter before the instance has closed.
 * Fixed the patrons of the Tiki Lounge during trivia night so that they don't stand on the roof.
 * Made the description of the Medical Station housing plug more consistent.
 * Fixed the Clunky Fire Extinguisher to preview correctly.
 * Fixed the Marauder Shield Pod's energy field to render correctly when previewed.
 * Fixed Shardspire Canyon and other plugs to remove their temporary buffs from Players if they exit the area.
 * Added descriptions to tiers 2-6 of the housing Festival plugs.
 * Resized the "T" and "R" in the Housing Advanced Controls panel for better readability.
 * Updated the Toggle Advanced Options button in the decor Prop Options to de- highlight after canceling out of the Advanced Options panel while previewing.
 * Players can no longer obtain and place multiple Holographic Eldan Relic decor items on their housing property. The Holographic Eldan Relic decor item is now unique.

Social

 * Fixed a bug which would sometimes prevent a COD mail from creating all items which were stackable.

Art

 * The in-game model for Kit Brinny now more closely resembles the cinematic version.
 * Added elite target frame art.