Engineer

The Engineer is a class capable of filling the DPS or Tank role. Their primary attack is a rocket launcher, which builds Volatility to use other abilities. Engineers build bots of various uses, such a repair and artillery. No engineer is complete without their very own Exo-Suit, protecting them from death and destruction, guaranteed.

Lore
Since the dawn of civilization, those with a flair for repair have been cruelly abused by the mechanically disinclined. Swindled and verbally abused, their generous labors were more often rewarded with derision and disrespect than formal currency.

But then mechanic Adler Zolpwald was famously stiffed for his gasket lubrication fee by Darkspur Cartel boss Ando "Half-Brain" Mookle, who then firebombed his garage, encased his feet in cement, and had his thug-bots toss him in the river. Fortunately for Zolpwald and the future of engineering, Mookle was a simpleton and the river he had chosen was only ankle-deep, and the cement rubber.

From the smoldering ashes of his livelihood, Zolpwald hammered together the first ever Bruiser-Bot Mk I out of barber poles, skeletons, and a waffle-iron. Confronting Mookle and his gang in a local precious glassware shop, he delivered a now forgotten speech on the merits of justice. The resultant carnage served as a rallying flag for rivet enthusiasts everywhere.

Within centuries every garage in the galaxy resounded with the righteous clatter of servitor construction. Virtually overnight, innovations like indestructible Exo-Suits and missile launchers went from unnecessary to science fact. Despite humble beginnings, Engineers have evolved into the pre-eminent destructive AND constructive force in the galaxy. Hardly ever before has the concept of welding inspired such dread.

Stats
For DPS the primary stats are Strikethrough and Multi-Hit. For tanks the primary stats are Armor and Glance.

DPS stat priority
Strikethrough to 17%, or a little over > Multi-Hit Chance > Vigor > Critical Hit Severity > Critical Hit Chance

With the gadget which provides 2.5% Strikethrough and an Esper or Stalker providing 5% in a raid, 17% will overcome the highest Deflect Chance of a mob, which is 24.5%. Any additional Strikethrough that exceeds a mob's Deflect rate is converted into Armor Pierce, which is not needed.

Due to the in-combat buffs that Engineers receive to Multi-Hit Severity, Multi-Hit Chance provides the best DPS output after Strikethrough at cap.

AMPs
Assault= Hybrid A/S= Support= Hybrid S/U= Utility= Hybrid A/U=

Abilities
Assault= Support= Utility= Innate=

Builds

 * DPS build
 * Tank build