Medic

The Medic is a healing/dps class. Designed for mid-close range, the primary method of attack is the Resonator, which shocks enemies. A medic uses fields to heal and buff allies and debuff or harm enemies within the field. Medics can also attach probes to allies or enemies to apply various effects in addition to the effects of any fields.

All fields and probes use actuators which are drained as needed for each ability. They can be recharged out of battle or by using normal attacks and standard healing.

Stats
For DPS the primary stats are Multi-Hit Chance, Strikethrough, and Vigor/crit sev. For healers the primary stats are Multi-Hit Chance, Intensity, Focus Recovery Rate, and focus pool.

DPS stat priority
Since most of Medic procs work with Mult-Hit, the soft-cap prioritization is:

Strikethrough for the content you're doing > Multi hit chance to 60% > Vigor or crit severity, depending on build.

Strikethrough and multihit are required to keep your rotation going. With the Surgical amp for Gamma Rays, crit severity is a very strong stat, but if you aren't using gamma rays, it's a big waste.

Healing stat priority
Multi-Hit Chance > Intensity > Focus Recovery Rate > Critical Hit Chance to 30% > Critical Hit Severity

AMPs
Assault= Hybrid A/S= Support= Hybrid S/U= Utility= Hybrid A/U=

Abilities
Assault= Support= Utility= Innate=

Builds

 * Healer icone.png Healer Build
 * DPS icone.png DPS Build