Beginner tips

Work In Progress
So far, mostly just a collection of things that I've seen people have trouble with. Still adding tips, changing order of stuff, etc. Maybe I'll even include some screenshots for the ui stuff.

This is sort of a collection of things I wish I knew before I started the game.


 * Stats!
 * Assault abilities scale off assault power
 * support abilities scale off support power
 * utility abilities scale off both
 * Strikethrough reduces how often your abilities will be deflected.
 * Multi hit for Medics and Engis
 * Crit(and crit sev) for Slinger, Esper, Warrior, Stalker
 * And crit sev for Medics that like Gamma Rays.


 * Level as assault!
 * Tanks take forever to kill things.
 * Healers take longer than forever to kill things.
 * If you want to do support in instances while leveling, just be sure you have a support weapon close to your level, and whatever other support gear you happen to pick up along the way.


 * Play with your abilities!
 * You should get to know how your abilities work, get comfortable with your resource, and experiment while leveling. Do some napkin math to see what does high damage per second, high damage per resource consumption/generation, etc.
 * That aside, I'll give you an extremely generalized starting point. Use that ability(or abilities) and anything else you can find that will maximize that ability's usefulness or let you cast it more often.
 * This is definitely a terrible indicator for how much skill each class requires or how complicated/simple rotations are at end game.
 * SPAM: (just cast as often as possible)
 * Quantum Cascade(or Gamma Rays)
 * Neutralize(or Impale)
 * Rampage
 * Pay attention a little bit! (cast as often as possible with a caveat)
 * Electrocute(maximize volatility over time like injection and rising)
 * Charged Shot(also spend surge on other things like rapid fire or true shot)
 * Mind Burst(only at 5 points)
 * Runes!
 * Don't worry about them unless you're tryhard
 * Do the tutorial for it, drop runes in your gear if you loot them and have slots
 * Runes go in a slot that matches their element.
 * Fusion runes go in any slot. Fusion slots take any rune.
 * Go at your own pace!
 * I think it's best to do everything, because exploration is cool and lots of the sidequests are entertaining.
 * But if you just want speed:
 * Tasks are low xp, but there's no harm in grabbing them because you might complete them on accident.
 * There's a big modifier for quest xp based on your level. So if you do quests above your level, you'll get loads of xp and if you do quests under your level you won't get much.


 * XP boosts
 * The fusion rune from protogames academy
 * Guild renown flask. Super cheap, find a guild with it unlocked and buy a few.
 * Store flasks:
 * Advancement - 50% xp boost for up to 6 hours
 * R&R - Rest XP
 * Rest XP:
 * Log off in your house with some decorations or find a friend that has decorations
 * Instances
 * Expeditions scale 1-5 players(3 if you queue for it)
 * Run each once, more if you have fun
 * gets you familiar with following objectives for medals
 * Adventures and dungeons are for 1 tank, 1 healer and 3 dps, with coordination
 * Dungeons are more standard, series of bosses sometimes with trash and optional objectives
 * Adventures are more free form(less rewarding Q.Q)
 * Queue for them, but don't sit around watching the queue
 * veteran players powerleveling things usually just walk in and skip the queue


 * Paths!
 * Cool stuff, like an amp and ability point
 * If you're trying to speedlevel, paths are just a distraction.


 * Crafting
 * Nonessential, but if you enjoy crafting, go ahead.
 * If you just want to level efficiently, get Survivalist and either mining or relic hunting.
 * UI
 * Double tap to dash
 * Most people turn this off, but some people like it. Typically the times where you would accidentally double tap are the worst possible times to dodge unexpectedly.
 * Directional dash
 * This lets you hit one button to dodge in the direction that you're currently moving.
 * Hold to continue casting
 * Most people turn this on because sometimes you'll cast a single ability multiple times in a row and spamming buttons is irritating.
 * Mouse lock
 * Just like moving your camera with right click, except that it's all the time and abilities 1 and 2 get bound to left and right click. Most people end up putting their most used abilities there.
 * ~ or open a window like your inventory to unlock
 * telegraph colors
 * Super customizable. Not just for colorblind people, also for things like skullcano where red is really hard to see, maybe you want to see where your allies are shooting, whatever.
 * I just like to install Disco Telegraphs, makes it really hard to ever ignore a dangerous telegraph.
 * LFG
 * General global channels, may or may not be filled with spam. You'll usually get a group for instances much faster than queueing by asking here.
 * /chjoin lfg - entity exile
 * /chjoin entitylfm - entity dominion
 * /chjoin global - jabbit
 * List including more channels for specific purposes:
 * https://forums.wildstar-online.com/forums/index.php?/topic/151939-list-of-player-made-global-chat-channels/
 * Addons/external
 * who and combat log
 * Turn these addons off, cause they do basically nothing and have a nonzero effect on performance.
 * MMO mouse(like a G600 or Naga)
 * Personal preference.
 * Positioning is super important, I(and many others) find that having most of your abilities on your thumb makes life much easier.
 * Forgeui
 * Highly customizable ui replacement.
 * Discotelegraphs
 * Makes it really hard to ever ignore a dangerous telegraph.
 * Maps!
 * http://www.gamerphix.com/nexus-leveling-map
 * http://www.redvelvetninjas.com/leveling-guides/leveling-as-exile
 * http://www.redvelvetninjas.com/leveling-guides/leveling-as-dominion