Phage Maw

Phage Maw is the third boss of the Genetic Archives raid, and will be the third raid boss that players will face in WildStar. Technically, Phagetech Prototypes can be fought before Phage Maw, but as with Kuralak/X89, most people take the easy one first. It must be defeated along with the Phagetech Prototypes and the Phageborn Convergence before a group may fight Dreadphage Ohmna.

Abilities

 * Laser Blast


 * Just like a medic's Gamma Rays, except that it's huge and leaves a bunch of fire on the ground when it finishes casting.


 * Bombs


 * Periodically while Phage Maw is on the ground it will throw some bombs around the room.


 * Each bomb will lose health over time, and when it hits 0 it will explode and do large raid-wide damage.


 * Flight


 * Phage Maw will fly into the air(high enough to be immune to all attacks) and start shooting small red telegraphs all over the ground.


 * To get Phage Maw back down to the ground, the raid must fill up all three generators with 6 batteries each. When you are holding a battery, you'll be rooted and you'll have a floating action bar to throw the battery.


 * When all generators are full, one person will get a floating action bar ability that places a bubble on them. A few seconds later, Phage Maw will fall to the ground and everybody outside the bubble will die(except the lucky few with cheat death mechanics).


 * Plasma Flower


 * A series of 7 circle telegraphs that make a flower shape.


 * Happens throughout the ground phase, randomly placed on everyone but the tank.

Strategy

 * Raid Comp


 * 1 tank. Preferably Engi because they can stay at range and rotate slower on ground phase, but it's not necessary.


 * 2-5 healers, depending on gear. 4 is usually where raids start, then adjust depending on how well it works.


 * The fight is effectively single target.


 * Starting the fight


 * Phage Maw if flying in the air, there are three generators around the room, and each generator has a bunch of batteries around them on the floor. Starting the


 * Everyone should stack directly underneath Phage Maw before combat. You can look up, target Phage Maw and place a camp fire in the center of the targeting circle that's on the ground to have a clear indication of exactly where to stack. Having a campfire to stack on is extremely helpful for Air Phase.


 * To actually start the fight, fill up two generators completely, and leave one generator almost full. Make sure the whole raid is stacked and have one person designated to throw in the final battery and get back to the raid.


 * Ground Phase


 * Phage Maw will stay in the center of the room, only turning to face the tank.


 * Phage Maw will mostly cast Laser Blast, but will occasionally stop to disperse Bombs.


 * When Laser Blast finishes casting, the tank should sidestep just barely outside the telegraph to minimize damage.


 * Tank should pick a direction to rotate before the fight and communicate with the raid. When the phase starts, the healer(s) on the tank should be that direction, so the tank moves towards the healers.


 * Bomb strategy largely depends on your raid.


 * A fairly standard plan(for groups at the right gear level) is to have a small group with a healer dedicated to staggering the HP of the bombs so they don't all blow up at the same time. They'll want mobility, durability, and range. Slingers and Engis are typically good choices.


 * Air Phase


 * Ending air phase is just like starting the fight, except for red telegraphs all over the place.


 * While Phage Maw is in the air, healers should focus on keeping people alive while everyone else focuses on filling generators. When they're almost full, people should get close to the campfire. When they're all full, everyone should be tightly stacked on the campfire.


 * Ending air phase is just like starting the fight, except for red telegraphs all over the place.