Thayd

The capital city of the Exiles, Thayd accurately represents the people who inhabit it: a mix of wildly different ideologies and cultures all thrown together, forced to use whatever they could find and cram it in whatever space they can get--in this case, the ruins of an ancient Osun city.

Academy Corner
The Academy Corner is the center of Exile Academy of Science (XAS) activity in Thayd. Aside from the researchers bustling about, and the ever-present hologram of the Focus of Air, things that might be of interest to you include:
 * The Crafting Stations, located just up a flight of stairs and a ramp
 * The Guild Registrars
 * The Protostar Dye Specialist, located just across the grill place

FCON HQ
A planetside headquarters for the Free Companies of Nexus, this area is filled with training dummies, shooting ranges, and tanks and military equipment on stand-by. Amenities include:
 * Training Dummies--comes in Weak, Strong, and Raid varieties
 * The PvP Vendors
 * The Transmat Beacon

Deadeye Brightland is also seen here frequently with his dog, Grim.

Lair of the Black Hoods
The base for the (public) operations of the Black Hoods in Alizar. Aside from the cells in the center where interrogators question prisoners, amenities include:
 * The Dan's Dancer Evolution machine, for the challenge of the same name
 * The Black Hoods bar, because even agents need to wind down from time to time

Alchemist's Maze
Deep in this labyrinth of collapsed ruins, you will find the Alchemist's Guild going about their business. Best not to ask what it is, exactly. Non-guild persons might find themselves wandering these paths if they are looking for Victor Lazarin, and his daughter, Lucy Lazarin.

Walker's Landing/Walker's Bluff
Said to be where Dorian Walker first made planetfall, up a very long walk up some ramps near Alchemist's Maze, you will find the final resting place of the Blue Horizon, now a hands-on museum where you can ooh and aah at the wondrous artifacts of Nexus.

Lore

 * Thayd Zone Lore entries

(Hard-Core)