Patch 02/03/2015

The Protogames Initiative is the fourth drop for WildStar.

General

 * Players now have the option of setting the client up to remember and trust their IP address so that they won't be prompted for two-step verification every time they login.
 * We have updated the way Renown is earned from Veteran Shiphands and Veteran Adventures. Players will now earn bonus Renown from Medals, Daily Quests, and using the Random Queue. We've also added a new currency called 'Glory' to Veteran Dungeons and Raids. This currency will be used to purchase Veteran Dungeon and Raid quality gear. We have removed many of the progression-based rewards from the Elder Gem vendor and moved them to Renown and Glory vendors. Elder Gems will now award mostly cosmetic items such as Dyes, Costumes, Mounts, and Customizations.
 * Players will now receive additional money, Renown, Glory and Prestige from using the random group finder queue for Veteran Shiphands, Veteran Adventures, Veteran Dungeons, Practice Battlegrounds and Rated Battlegrounds.
 * The speed at which players travel on roads across Nexus has been given a slight boost.
 * New overhead icons for tradeskill trainers, quest givers and stations have been added to the game.
 * Character realm transfers should no longer be blocked based on mail the player can't see.

Character

 * Grit will now increase health by 18 per point, up from 14, and Grit mini-milestones will now increase health by 250, up from 150.
 * Players can now customize their existing character's physical appearance in-game. Look for the customization vendor in major towns (Hint: it's the same as the previous Dye/Costumes vendor).
 * Players must now enter their character name to confirm a realm transfer. This is to avoid accidental transfer of the wrong character.
 * Players may now preview low, medium and high level armor on each class while they are creating a new character.

Emotes

 * A new emote is available: /makeitrain

Item Specials

 * Replenish
 * Now procs on receiving Critical Heals.
 * Hemorrhage
 * Damage no longer stacks.
 * Damage has been increased to 153 up from 51.

Items

 * Three new costume sets are available! The Clean Hazmat Suit, the Sawbones set, and the Intractable set!
 * The renown vendor now sells four different titles.
 * Item tooltips now include the power level of an item.
 * The following items from Stormtalon's Lair have been updated with different stats: Stormzapper Treads, Sliver of Aethros, Stormrender, Electrostatic Mantle.
 * Base Health stat has been reduced by ~22% on all items.
 * The Renown vendors in Thayd and Illium now sell Inventory Bags, Dye Bags, class AMPs, Runes, Rune Fragments, and Class Upgrades.
 * The Renown Vendors in Thayd and Illium no longer sell tradeskill Resource Bags
 * Renown Vendor Pricing has been adjusted.
 * Adjusted Assault Power and Support Power rewards from imbuements to be in line with overall Assault Power and Support Power balance changes.
 * Gadget - Caretaker's Sanction - Fixed an issue in which the tooltip did not state the proper range of the bonus nor the proper number of party members that it will affect.
 * The Bag of Infinite Frustration no longer uses auto-salvage.
 * New items are now available for purchase at the Renown vendor.
 * Fixed an issue with the tutorial dye collection 'Protostar Promotional Collection' where the item was not set to have an auto-salvage option.
 * There are new Costumes and Inventory Bags available from the Renown Vendors in Thayd and Illium.
 * Renown purchased flasks have been updated to allow stacks up to 99 and are no longer unique.
 * Gadgets that use the Dissolve special have been reduced to 25% Armor Pierce down from 60% Armor Pierce.
 * All heal potions and boosts can now be cast while casting and will no longer trigger a GCD.
 * Removed erroneous level requirement for material bags (which can be purchased for Crafting Vouchers).
 * The "Plasma Galactium Laser Sight" is no longer restricted to Spellslingers.
 * Focused Surge Rune set now procs off "Using a Spell Surged ability".
 * When adding or rerolling a rune, the soulbind warning text will now not display if the item is already soulbound.
 * Boosts and Field Techs have had a 10 second cooldown added.
 * Travel to Thayd and Illium to find new vendors selling Veteran Dungeon and Raid quality gear for Glory!
 * Veteran Adventure and Dungeon Item Imbuements have been adjusted to be easier to complete.
 * Item set 'Haste' bonus will no longer show up in the buff window.
 * Fixed an issue that caused the purchase price of some items to appear twice.
 * Fixed wording on items to give players a clearer idea of how they function.

Classes

 * Buying an ability now unlocks it immediately in the UI for all other action sets.

AMPs

 * All AMP unlock item icons will be color-coded based on the class restriction.
 * Random crashes that were caused by adding or removing AMPs should no longer happen.
 * AMP items are now stackable.

Combat

 * The disorient effect now affects players who are mounted.
 * Crowd Control - A line will now be drawn between a player and their weapon while under the subdue effect.
 * All combat target dummies should now be set up properly so that class mechanics will function as if the player were in combat. Additionally, these dummies are no longer scalable creatures, which was throwing off damage values.
 * Improved accuracy of character stat reporting when processing many events simultaneously (Example: When killing three creatures simultaneously, the combat log will now report Double Kill, then Triple Kill instead of Triple Kill twice).
 * Fixed an issue that was causing most res spells to restore players to 100% health rather than 25% health.
 * Fixed an issue that would cause some spells to provide an incorrect error message when fired.
 * The Equivar and Luminous Equivar player mounts are no longer immune to CC effects.
 * Fixed several beneficial buffs that were being removed by cleanses.

Engineer
Abilities
 * Bio Shell
 * Tier 4 Bonus: Instant cast version now triggers a 0.5s GCD, down from 1.25s.
 * Bolt Caster
 * Damage has been increased to 7.43 damage per level up from 7.25 and Assault Power has been increased to 23.45% AP up from 22.87% AP per bolt.
 * Tier 8 damage has been increased to an 11% AP bonus per bolt up from 7%.
 * Bruiser Bot
 * Blitz Tier 1 will now show the correct damage and duration of the Taunt.
 * Diminisherbot
 * Strobe will no longer place a debuff icon on the Diminisherbot.
 * Disruptive Module
 * Damage generates 125% threat.
 * Tier 8 Bonus: While between 30 and 70 Shield Restore is 5.01 damage per level, down from 6.89, 57% Support Power, up from 39.5%.
 * Feedback
 * Tier 4 bonus - While Feedback is on cooldown, Deflecting an attack will reduce the cooldown by 0.5s. This can only occur once every one second.
 * The buff icon placed on the player after a deflect will now show up as a buff and not a debuff.
 * Flak Cannon
 * Tier 4 Bonus - While between 30 and 70 Volatility, gain 7 Volatility per tick.
 * Fixed an issue in which the Tier 8 bonus would generate more than an additional 26% threat.
 * Hyper Wave
 * Tier 4 Bonus- Reduce Critical Hit chance on foes by 9% for 6 seconds.
 * Tier 8 Bonus - Taking damage from foes affected by Hyper Wave will heal for 67% Support Power. Can only trigger once every one second.
 * Particle Ejector
 * Minor Tier Bonus - 2.25% Support Power per tier, up from 2.11%, 3% Threat Generation, down from 5%.
 * Tier 4 Bonus - Armor is reduced on foes by 20% for 3.0s per tick.
 * Tier 8 Bonus - While between 30 and 70, damage is increased by 10.94% Support Power per tick.
 * Personal Defense Unit
 * Base - 1 ability charge, and restores 1 ability charge every 30 seconds.Tier 4 Bonus increases ability charges to 2.
 * The absorb contribution has been reduced to 57.5 absorb per level down from 66.55 and the Assault/Support Power contribution has been reduced to 90.7% AP/SP down from 105.1% AP/SP.
 * Pulse Blast
 * Fixed an issue with damage scaling, so it matches the damage per level on the tooltip.
 * Recursive Matrix
 * Will now only stack once per ally. Higher tier Recursive Matrix buffs will replace lower tier ones. If a lower tier Recursive Matrix is cast the buff will not replace or refresh the higher tier spell.
 * Ricochet
 * Base: 12.33 damage per level, down from 13.72, 38.94% Support Power, down from 43.36%, removed Endurance Drain, and gains a static 50% threat generation across all tiers.
 * Minor Tier Bonus: 6.32% Support Power per tier, up from 3.1%.
 * Tier 4 Bonus: In addition to the current bonus, when fired instantly Ricochet will now have a 0.5s GCD.
 * Shock Pulse
 * 3.01 damage per level, down from 3.52, 9.51% Support Power, down from 11.1%, and generates an additional 50% threat.
 * Target Acquisition
 * Fixed an issue that was causing the ability to place two debuff icons on the target.
 * Thresher
 * Tier 8 Bonus - Grants a Defense for 5s. Defense decreases damage taken by 10%.
 * Unsteady Miasma
 * Reduced volatility cost to 25 from 40.

AMPs
 * Boosted Armor
 * The icon will now show up on the buff line instead of the debuff line.
 * Exploit Weakness
 * Dealing critical direct damage with Builder abilities will apply a 10% Physical Resistance debuff for 5s.
 * Hardened Resolve
 * While below 30% health gain 50% CC Resilience and 15% damage reduction.
 * Keep Up the Pace
 * On dealing Physical damage gain an Empower that increases damage dealt by 5% for 2 seconds.
 * Quick Restart
 * Going below 30% health will now restore 14.73 per level and 22% Support power Health and Shield.
 * Rejuvenating Rain
 * 7.1 per level, up from 4.54.- 10% Support Power, up from 7%.
 * Survival Instincts
 * Restores 7% of maximum health every 2.5s, up from 2%.
 * Volatility Rising
 * Now generates 5 Volatility every 1 second down from 7 volatility every 1.5 seconds.

Esper
Abilities
 * Blade Dance
 * The Tier 8 bonus should no longer persist if Blade Dance is interrupted.
 * Bolster
 * Tier 4 has been updated to recharge both charges. Tier 8 no longer increases the charge count to 3. It now grants an absorb for 22.5% Support Power. If the target is below 35% health the absorb is increased to 29.5% Support Power.
 * Fade Out
 * Fixed a bug with Tier 8 that would occasionally cause it to not remove the Esper from "Livebone Cage Spawner" in Malgrave.
 * Fixation
 * The Tier 8 buff now shows the correct now displays the correct tooltip.
 * Geist
 * Will now play its walk and attack animations when summoned under water.
 * The Tier 4 bonus now heals for the proper amount.
 * Incapacitate
 * Tier 4-7 now properly reduces magic resistance.
 * Mind Burst
 * Updated the tooltip on tier 4 to be more clear
 * When critically hitting with Mind Burst the Visual Effects should now display on time.
 * The Tier 4 DoT will no longer trigger Daze, The Power!, No Remorse and Slow it down.
 * Mind Over Body
 * Fixed a bug that would cause the visual to occasionally persist.
 * Mirage
 * Heal has been reduced to 95.25% Support Power from 205% Support Power and 51 health per level down from 109 per level. The per tier bonus has been reduced to 8.75% Support Power down from 15.6% SP.
 * Tier 4 now grants class specific resource when it is triggered.
 * Reduced duration to 30s down from 60s.
 * Tier 8 now restores health over 5 seconds.
 * Reduced cast time to 1.5s from 3s.
 * Reduced focus cost to 19 from 34.
 * Reduced Charge time to 12s from 35s.
 * Phantasmal Armor
 * The Tier 4 has been updated to grant 15% magic resistance for the duration and applies an additional interrupt armor. The Tier 8 has been updated to grant an absorb (185% Support Power) to 3 additional allies near the targeted ally.
 * Pyrokinetic Flame
 * Now instant cast at base while at or above 3 Psi Points.
 * Updated the damage and healing to 6.5 damage and health per lvl up from 4.16/lvl and 12.11% Support Power up from 7.79% Support Power.
 * The tooltip has been updated to specify the field size.
 * The buff icon for Pyrokinetic Flame has been updated to display the proper icon.
 * Fixed a bug that prevented Pyrokinetic Flame from being instant cast while Haunt Tier 8 was in use.
 * No longer triggers a GCD.
 * Reap
 * Tier 8 no longer displays an empty buff icon on the caster.
 * Restraint
 * Tier 8 tooltip is now displayed correctly.
 * Spectral Swarm
 * Fixed a bug that prevented Spectral Swarm from attacking the appropriate amount of times if the distance from the caster and target was greater than 10m.
 * Telekinetic Storm
 * The Tier 8 when cast at 2 Psi Points will now properly apply the Tier 8 debuff.
 * The tooltip for Tier 8 at 5 Psi Points now displays the correct damage dealt in the target tooltip.
 * Telekinetic Strike
 * The Psi Charge buff from the Tier 8 now properly states players gain an extra psi point at 3 charges.
 * Warden
 * The Healing over time now ticks every 1s. This is down from every 2s.
 * The instant heal increased to 47.23% SP from 46.23% SP. The Heal per level has been increased to 25.26/lvl up from 24.67/lvl.
 * The Tier 8 Absorb has been increased to 240% Support Power up from 80%.
 * Cast Time has been reduced to 1.5s, down from 2s.
 * The tooltip now specifies the AoE will only heal party members.

AMPs
 * Cheat Death
 * The Caster tooltip now displays the correct duration.
 * Figment
 * Figment should no longer display a buff icon on the caster.
 * Fisticuffs
 * Mitigation increase has been reduced to 6.5% down from 8.5%. No longer has a positional requirement.
 * Follow Through
 * Mind Bursts Tier 4 DoT will no longer trigger 'Follow Through'.
 * From the Grave
 * Will now heal more than 5 allies.
 * Healing Touch
 * Heal reduced to 29% Support Power down from 35% Support Power, heal per level reduced to 19.2/lvl down from 22.77.
 * Now heals allies below 60% Health up from 30% Health.
 * Now can happen every 4 seconds down from 8 seconds.
 * Inspiration
 * Now increases all resistances by 8.5%.
 * Inspirational Charge
 * This AMP has been redesigned to reduce the cast time of Mind Over Body and Telekinetic Strike by .25 seconds for 5 seconds after using a finisher. This can only occur every 15 seconds.
 * Me Worry?
 * The healing buff has been reduced to 10% increased healing down from 28%.
 * This amp has been updated to generate 1 Psi Point every 2s when triggered. Additionally the threshold has been increased to 50% up from 30%.
 * Molasses
 * Can now proc off of all CC's.
 * Not Snackworthy
 * This ability has been redesigned and will now increase Assault and Support Power by 10% for 5 seconds when Spectral Form is activated.
 * Payback
 * Now grants a buff that causes the player's next heal to heal for an additional 33% Support Power and 22 Health/Level after having a spell interrupted.
 * Rupture
 * Now has a 25% chance to proc on hit and the heal has been reduced to 33% Assault Power from 292% AP and 21.87/health level from 189/level.
 * Stand Strong
 * Now displays a buff icon.
 * True Sight
 * Now displays a buff icon.

Medic

 * Stacks of Power Charge will not be gained if at full (4) Actuators.

Abilities
 * Annihilation
 * Ability visuals, sounds, and telegraphs are now better aligned.
 * Affliction (DoT) duration reduced to 1s from 2s.
 * Barrier
 * No longer functions as a GTAE. Instead this will fire off the Heal around the ally missing the most health in a line ahead of the Medic. The Medic can still be affected by the heal if they are within range.
 * The line to detect allies is 5x30m.
 * The AE Heal is now an 8m circle rather than a square.
 * Buffer
 * Buff tooltip description will now be more consistent with other Shield Mitigation tooltips.
 * Calm
 * Now has a 25% Threat Reduction on base.
 * Tier 4 now restores 12.27% Assault and Support Power health every second for 5 seconds.
 * Tier 8 now grants 11% Deflect for 5 seconds.
 * Crisis Wave
 * Tier 4 Bonus: Will no longer grant an extra Actuator-free cast when using Hold to Continue Casting.
 * Tier 4 Bonus: Will no longer apply the cost debuff if the caster is already under the effects of the debuff at cast start.
 * Dematerialize
 * Tier 8: Overload duration reduced to 4s from 8s.
 * Devastator Probes
 * Visual effects now consistently attach to targets at chest height.
 * Dual Shock
 * Will now build an Actuator at base.
 * Focus Cost reduced on all tiers to 16/17/18/18/19/20/21/21/22 down from 25/25/26/26/27/28/28/29/34.
 * Base Healing reduced to 21.1 per level, down from 35.23, and 48.48% Support Power, down from 80.95%.
 * Base Damage reduced to 13.1 per level, down from 25.52, and 30.09% Support Power, down from 58.65%.
 * Healing per tier increased to 5.23% Support Power, up from 4.48%.
 * Tier 8 has been moved to Tier 4 and the conversion of damage to health has been increased to 50%, up from 25%.
 * A new Tier 8 has been added that will apply a HoT to allies and a DoT to enemies. Each will deal/heal 10% Support Power damage / health every second for 3 seconds.
 * Field Probes
 * The field is now placed at the feet of the Medic, similarly to Nullifier.
 * Telegraph offset increased to match other field abilities.
 * Beacon duration reduced to 4s from 10s. Base Beacon buff reduced to 10% from 20%.
 * Wound duration reduced to 4s from 10s. Base Wound debuff increased to 35% from 25%.
 * Tier 4 damage reduced to 5.15% AP and 5.15% SP from 19.47% AP and 19.74% SP.
 * Tier 8 damage and heal increased to 6.2% AP and 6.2% SP from 5.245% AP and 5.245% SP.
 * Tier 8 tooltip now displays the correct data.
 * Magnetic Lockdown
 * Increased cooldown to 25 seconds, up from 20 seconds.
 * Increased the per level damage to 6.75 up from 3.44.
 * Mending Probes
 * Tier 8 bonus: Probes now consistently detonate when the ally they are attached to takes what would be fatal damage.
 * Tier 8 bonus: Probes now properly detonate even if the caster is dead.
 * Tier 8 bonus: probes can only detonate and save a player from death once every 2 minutes (this cooldown is reset upon death).
 * Nullifier
 * Affliction (DoT) duration reduced to 2s from 6s.
 * Quantum Cascade
 * Tier 8 will properly restore 2 actuators if all 4 ticks hit.
 * Rejuvenator
 * Heal over time duration reduced to 3s from 8s.
 * Now costs 1 Actuator.
 * Now creates the activator 15 meters ahead of the Medic.
 * Increased the range of the Activator to 5 meters, up from 2.5 meters.
 * Increased the Activator duration to 60 seconds, up from 30 seconds.
 * Fixed a bug that was preventing a telegraph under the Activator from being displayed.
 * Fixed a bug that was preventing the field visuals from being displayed.
 * Focus cost increased on all tiers to 35/35/36/37/37/38/38/39, up from 30/30/31/31/32/32/33/33/34.
 * Base healing per tick increased to 5.12 per level, up from 4.36, and 11.76% Support Power, up from 10.01%.
 * Shield Surge
 * Tier 8 has been changed and will now do 42.4% Support Power bonus damage and healing if the Medic uses Shield Surge while above 50% Shield.
 * Triage
 * Cooldown increased to 20 seconds, up from 8 seconds.
 * Will now build an Actuator at base.
 * Focus cost increased on all tiers to 22/22/23/23/23/24/24/25/25, up from 10/10/10/11/11/11/12/12/12.
 * Reduced the width of the telegraph slightly.
 * Will no longer detonate Mending Probes.
 * Will now prioritize allies missing the most health rather than allies that have the lowest total health.
 * Will now trigger the Reboot AMP.
 * Base shield and health restored increased to 24.83 per level, up from 13.95, and 57.05% Support Power, up from 32.03%.
 * Shield and health restored per tier increased to 2.91% Support Power, up from 2.31%.
 * Tier 8 has been moved to Tier 4 and the bonus healing has been reduced to 41.5% Support Power, down from 67.68%.
 * A new Tier 8 has been added that reduces the cooldown of Triage by 10 seconds if a player heals an ally below 30% health.

AMPs
 * Acerbic Injection
 * Duration of the HoT reduced to 2 seconds, down from 8 seconds.
 * Healing per tick increased to 122.79 health per level, up from 60.63, and 234% Support Power, up from 94%.
 * This will now Root the caster rather than Disable.
 * Antigen Isolation
 * Stacks now refresh the timer.
 * Armor Coating
 * Armor buff increased to 20%, up from 8.9% but can now only trigger every 2 seconds.
 * Concerted Effort
 * Now properly reduces the cooldown of Barrier and Dual Shock.
 * Debilitative Armor
 * Can now trigger off of any damage type rather than only melee damage.
 * PvP Power debuff reduced to 6%, down from 6.5%.
 * Defense Mechanism
 * This will now trigger when taking a critical hit an no longer has a health restriction.
 * The cooldown reduction will now affect Flash, Urgency, and Calm in addition to Barrier.
 * Emergency
 * Cooldown reduced to 5 seconds, down from 10 seconds.
 * Energy Pulse
 * Caster now has a buff icon while Energy Pulse is active.
 * The first tick of damage is now delayed by 2s.
 * Now deals damage to 5 targets as per tooltip.
 * Health Probes
 * Properly limited to 3 probes at a time.
 * Hypercharge
 * In addition to restoring allies' Shield this will now grant immunity to Shield Overload effects for 6 seconds.
 * Power Converter
 * Reduced the higher stat sacrificed to 5%, down from 10%.
 * Protective Surge
 * Healing increased to 7.14 health per level, and 11% Support Power, up from 10%.
 * Cooldown reduced to 1 second.
 * Can now trigger off of any critical damage.
 * Range increased to 15 meters, up from 10.
 * Scalpel! Forceps!
 * Each buff no longer stacks, however the power of each buff has been increased to 8%, up from 3%.
 * Shield Protocol
 * This now restores 30 shield per level and 45% Support Power shield instantly.
 * Surgical
 * Now displays a buff icon.
 * Transfusion
 * Caster tooltip now reflects the correct amount of health sapped.
 * Can only trigger while in combat.
 * This will now automatically Transfusion to an ally below 80% health if they are within 15 meters of the Medic. This prioritizes allies missing the most health.
 * Now sacrifices 25% Support Power of the caster's health to restore 3.92 health per level and 37% Support Power health to an ally every second for 2 seconds.
 * Players can only have Transfusion active on one ally at a time.
 * Range increased to 15 meters, up from 6

Spellslinger

 * Surged Charge/Release spells will consume Spell Power at the start of cast. If the base level of the spell is cast, the Spell Power is refunded.

Abilities AMPs
 * Affinity
 * Ability Redesign: Grants Affinity to the player and an ally. Upon receiving a direct heal, restore health to the other ally.
 * Caster stacks now display a tooltip.
 * Astral Infusion
 * Tier 8: Upon receiving fatal damage, restore additional health and grant the absorb immediately.
 * Tier 4: Grants a Defense: Reduces damage taken by 4% (previously Tier 8).
 * Ability redesign: (Freeform targeting) Heals the target and caster every 1s for 5s, and grants an absorb for 10s on the last tick.
 * Charged Shot
 * Tier 8 DoT now stacks with other Spellslingers' Tier 8 DoT.
 * Flame Burst
 * Tier 8 DoT now stacks with other Spellslingers' Tier 8 DoT.
 * Healing Salve
 * Tier 4 Tooltip now reads as: "Heal can be triggered once every 1s".
 * Healing Torrent
 * Focus cost debuff has been removed.
 * Tier 8: (previously Tier 4) Grants absorb to allies that are under the effects of Voidspring, Healing Salve, or Affinity.
 * Tier 4: Normal and Surged Healing Torrent have independent cooldowns.
 * Cooldown increased to 6s, from 3s.
 * Tier 5 and Tier 8 now have the appropriate 6s cooldown.
 * Ignite
 * Tier 8 debuff icon now displays the proper damage value for the last tick.
 * Regenerative Pulse
 * Ability redesign: Heals 1 (most injured) ally. Heal is increased if ally is below 30% health.
 * Tier 8: Restores 6 Spell Power.
 * Tier 4: Cooldown is only triggered if Regenerative Pulse is cast a second time within 5s.
 * Runes of Protection
 * Focus Costs increased to 35 - 42 (Base - Tier 8) from 34 - 40
 * Base absorb decreased to 61.91 per level and 116.06% Support Power from 64 and 120%.
 * Tier 4: Grants 1 Interrupt Armor (previously Tier 8)
 * Tier 8: Grants a Defense: Increases Deflect Chance by 4.5%.
 * Runic Healing
 * Tier 8 bonus now targets the most injured ally.
 * Now uses freeform targeting and targets the most injured ally.
 * Now displays the appropriate cost per tick.
 * Surged casts now appropriately trigger Surge Focus Drain.
 * Spatial Shift
 * Can no longer target resource nodes.
 * Sustain
 * Sustain now refunds the initial charge's Focus cost if cast canceled.
 * Vitality Burst
 * Base C1 heal increased to 20.31 per level and 38.07% Support Power from 14.92 and 27.97%.
 * Base Focus Costs revised to C1: 12 Focus, C2: 20 Focus, C3: 36 Focus.
 * C2 cast time increased to 1.3s from 1.0s.
 * Base C2 heal increased to 30.19 per level and 56.61% Support Power from 22.99 and 43.1%.
 * Minor tier bonus increased to C1: 5.23% and C2: 6.8% Support Power from C1: 3.4% and C2: 5.23%.
 * Tier 8 HoT now displays a buff icon.
 * Voidspring
 * Tier 4: Increases incoming healing by 13%.
 * Enhanced Shields
 * When an absorb that is applied to an ally is removed, grants a Defense to that ally for 5s. Defense: Shield Mitigation is increased to 100%.
 * Flame Armor
 * When allies under absorb take damage, return magic damage to the attacked.
 * Frost Armor
 * When allies under absorb take damage, apply Snare to the attacker.
 * Frost Snap
 * Now properly reduces the cooldown of all abilities (previously bugged in a way that only Chill and Flash Freeze were affected).
 * Fury
 * When an absorb that is applied to an ally is removed, grant an Empower to that ally for 6s. Empower: Increases Assault and Support Power by 5%.
 * Holy Roller
 * The Empower now procs off the use of any Support Ability, and stacks will overwrite one another.
 * Hyper Shield
 * Landing a Critical Heal grants an absorb.
 * Killer
 * Killing a foe reduces active Cooldowns by 1s and restores 6 Spell Power.
 * Overpower
 * Now triggers on targets affected by any CC.
 * Preparation
 * AMP Rename/Redesign: "Locked and Loaded" - Upon entering combat, and every 2s thereafter while in combat, grant an Empower. Empower: Increases Critical Hit Severity by 4% per stack. Stacks are removed upon landing a direct Critical Hit or Heal.
 * Savior
 * Heal per tick decreased to 18% Support Power and 12.14 per level, from 60% and 39.28.
 * Now has a 100% proc chance and can only occur once every 10s.
 * Shock & Awe
 * Interrupting or Stunning a foe grants an Empower. Empower: the next attack has a 100% chance to critically hit.
 * True Sight
 * Landing a hit on a foe beyond 20m will deal additional damage.
 * Urgency
 * When using a Spell Surged ability drops the players Spell Power below 25, grant an Empower for 6s. Empower: Increases Assault and Support Power by 7.3%.
 * Vengeance
 * When a players attack is deflected, apply Vengeance to the target. Upon being hit, the target takes additional physical damage.

Stalker

 * Concealable Blades now has the correct icon.
 * Embarking on a taxi will now cancel stealth effects.
 * A new Stealth kit has been added to all races who can play the Stalker class, including Walk, Run, Sprint and JumpLand animations.

Abilities
 * Amplification Spike
 * The Suit Power cost has been removed and this is now castable while casting.
 * Analyze Weakness
 * Fixed a bug with Analyze Weakness not dealing damage if the mark wasn't triggered within 10 seconds of application.
 * Clone
 * Fixed a grammatical error in Tier 8 Clone’s caster Tooltip
 * The Suit Power cost has been removed.
 * Collapse
 * Can no longer critically hit.
 * Nano Dart
 * Now generates 20% additional threat at base. The Tier 4 has been updated to reduce the cooldown of Steadfast by 1s. The Tier 8 now restores 3 charges.
 * Nano Virus
 * Nano Virus has been reworked to a direct damage ability that adds 10 marks to the target. Marks are consumed when damage is dealt by any source and deals damage based on the caster’s stats (this damage has a 10% threat boost). The tier 4 now regenerates 2 Suit Power to the caster each time a mark is consumed. The Tier 8 now increases Deflect Critical Hit chance by 4% and no longer stacks. The target count has also been increased to 3.
 * The Tier 8 bonus now shows a caster buff.
 * Preparation
 * Tier 8 now displays a buff icon.
 * Razor Disk
 * The Tier 4 no longer increases the tier charge count. It has been changed to decrease deflect chance by 3%.
 * The Tier 8 has been reworked to increase the charge count to 2 and increases the recharge rate to 2 per 10 sec.
 * Stagger
 * Can no longer critically hit.
 * Steadfast
 * The Tier 4 has been changed to grant an Empower when deflecting an attack while Steadfast is active. The empower grants 8% Tech for 5 seconds.
 * Stealth
 * The caster tooltip for 'Evasive' and 'Lethal' now state the proper movement speed decrease.

AMPs
 * Battle Mastery
 * Now grants an Empower that increases damage by 12% for 5 seconds when dropping below 30% Suit Power. This can only occur every 15s.
 * Blood Rush
 * Now grants and Empower when attacking from Stealth. The Empower increases Crit Chance and Crit Severity by 4% for 6 seconds.
 * Boost
 * This has been reworked to grant 8% Support Power while above 50% Shield.
 * Can't Stop This
 * Now grants 1 Dash token on dashing. This has a 20 second cooldown.
 * Now states the cooldown in the AMP tooltip.
 * Don't Call It A Comeback
 * The taunt has been removed and the damage the clone deals now scales with Support Power as expected.
 * Fatal Wounds
 * Damage no longer stacks. The damage has been increased to 6.25% Assault Power and 3.9 Dmg/lvl up from 1.25% Assault Power and .78 dmg/lvl.
 * Follow Up
 * Suit Power gain has been reduced to 3 down from 5 and now has a cooldown of 12 seconds. Suit Power is no longer drained when switching stances when spec'd into Follow up.
 * Forbearance
 * The stack cap has been reduced to 3 down from 6. The Forbearance duration has been increased to 10 seconds. There is now an internal cooldown of 5 seconds after the heal procs. Stacks can be accumulated while the heal is on Cooldown.
 * Iron Man
 * Now grants a movement speed buff and 1 interrupt armor when CC'd.
 * Keep Up
 * Now has a 100% Chance to grant 8% movement speed on a critical hit.
 * Killer Instinct
 * Now grants an Empower when a player critically hits with killer instinct active that grants Crit Chance by 3% and Crit Severity by 8% for 4 seconds.
 * My Turn
 * Fixed an error in the tooltip.
 * Precision
 * Now deals bonus damage after 3s of not attacking down from 6s.
 * After hitting a foe with a CC ability, the foe becomes marked and all attacks will deal additional damage to the marked foes for the next 3 seconds.
 * Now displays a buff icon.
 * Regeneration
 * The heal has been reduced to 37% Support Power from 59.6% Support power and the heal per level has been reduced to 24/lvl from 38.7/lvl.
 * Riposte
 * Now grants 10 Suit Power if an attack gets deflected while the Empower buff is active.
 * Stealth Mastery
 * Stealth Mastery now also increases Movement Speed while in Stealth by 10%.
 * Who's Next
 * This AMP has been reworked to grant 4% Increased damage for 5 seconds when exiting Stealth.

Warrior
Abilities
 * Atomic Spear
 * Buff Icon for the Tier 4 Bonus will no longer incorrectly show up on lower tiered versions of 'Atomic Spear'.
 * Atomic Surge
 * Added missing tooltips.
 * The Major Tier bonuses have swapped positions.
 * Tier 4 now grants a threaten increasing threat generation by 15% for 4 seconds.
 * Tier 8 now causes Atomic Surge to deal an additional 16.5% Support Power damage each tick.
 * Augmented Blade
 * Now ignores the Global Cooldown.
 * Base damage reduced to 9.8 per level, down from 13.06, and 30.93% Assault Power, down from 41.24%.
 * Damage per tier reduced to 1.44% Assault Power, down from 2.95%.
 * Tier 8 bonus damage increased to 191.44% Assault Power up from 46.025% however can only proc every 3 seconds.
 * Bolstering Strike
 * Cooldown decreased to 6 seconds down from 8 seconds.
 * Base damage and healing reduced to 15.02 per level, down from 15.81 and 46.865% Support Power, down from 49.95%
 * Increased Tier 4 bonus healing to 48% Support Power, up from 30.1% and will now apply when the Warrior is above 750 Kinetic Energy rather than when their Shield is Depleted.
 * Bum Rush
 * Fixed an issue where tiers 4 and higher did not have a cooldown.
 * Bum Rush and Jolt are now properly reset by the Warrior Innate: Onslaught.
 * Tier 4 no longer grants a second charge and instead increases the distance traveled from Bum Rush to 20 meters.
 * Defense Grid
 * Tier 8 will now restore 31.75% Assault and Support Power shield instantly to the Warrior and allies that enter the field. This heal can only be applied once per Defense Grid.
 * Emergency Reserves
 * Fixed with the tooltip for Tier 4 and up.
 * Tier 8 has been moved to Tier 4 and will now properly apply interrupt Armor to allies, however the range has been reduced to 12 meters, down from 20.
 * A new Tier 8 will now restore an additional 7.3% Assault and Support Power shield every second for 6 seconds.
 * Expulsion
 * Reduced the amount of debuffs cleansed to 1, down from 2.
 * Base damage increased to 10.04 per level, up from 6.24, and 31.71% Support Power, up from 19.71%.
 * Tier 4 will now cause Expulsion to purge a buff from enemies hit.
 * Tier 8 will now deal 34.1% Support Power bonus damage to all enemies hit if players cleanse the buff from themselves and can deal an additional 34.1% Support Power per enemy if a buff is successfully Purged from them.
 * Grapple
 * The root will now only apply if 'Grapple' will actually interrupt and pull an enemy. This prevents enemies being rooted away from the Warrior.
 * Jolt
 * Tier 4 now reduces all resistances by 6% rather than just Technology Resist.
 * Kick
 * Tier 4 bonus now removes 2 Interrupt armor.
 * Tier 8 bonus now reduces the cooldown by 6s.
 * Menacing Strike
 * Tier 4 now grants a Defense buff for 5 seconds, increasing Deflect chance by 5%.
 * Power Link
 * Fixed an issues where group members outside of the telegraph could be affected by Power Link.
 * Reduced cooldown to 20 seconds, down from 25 seconds.
 * Tier 4 now grants 3% Armor Pierce and 3% Lifesteal rather than the proximity based buff.
 * Increased the damage from Tier 8 to 21.73% Assault and Support Power per 10 stacks, up from 14.635%.
 * Rampage
 * Tier 4 will now cause Savage Strikes and Tremor to reduce the cooldown by 3.25s.
 * Tier 8 now causes rampage to deal an additional 33% Assault Power damage if used while above 500 Kinetic Energy.
 * Relentless Strikes
 * Tier 4 will now cause every third strike within 3 seconds to increase the damage of Tremor by 23.67% Assault Power or the next Savage Strikes by 11.835% each hit.
 * Tier 8 will now cause every third strike within 3 seconds to reduce Kinetic Energy Decay by 50% for 5 seconds.
 * Ripsaw
 * Fixed a bug that was causing all ticks of the DoT to use the same Crit roll with tiers 4 and higher.
 * Increased the duration of the Snare to 10 seconds to match the duration of the damage over time effect.
 * Sentinel
 * Now affects the ally missing the most health rather than the one with the lowest total health.
 * Now longer reduces the Warrior's Armor.
 * Armor granted to an ally has been reduced to 10%, down from 20%.
 * Damage per tier increased to 1.22% Assault and Support Power, up from 1.19%.
 * Tier 4 now causes an Ally to automatically deflect the next incoming attack.
 * Tier 8 increases the amount of deflected attacks to 2.
 * Smackdown
 * Tier 4 will now cause every other Smackdown to reset the cooldown of Savage Strikes and Tremor.
 * Fixed an issue where this could not trigger damage procs.
 * Tremor
 * Cooldown reduced to 7.5s, down from 12s. GCD reduced to 0.75s, down from 1s.
 * Damage increased to 21.53 per level, up from 21.2, and 67.97% Assault Power, up from 66.95%.
 * Pushback now only moves enemies vertically.
 * Tier 8 will now cause enemies to take damage from Aftershock every second for 3 seconds. Initially Aftershock deals 19.63% Assault Power damage and is reduced to 15.1% and 10.57% each tick respectively.

Stance
 * Juggernaut
 * Increased bonus shield capacity to 30%, up from 24%.
 * Now also grants 25% additional Shield Mitigation.

AMPs
 * Armor Shred
 * Now has a 100% chance to apply on hit.
 * Will now properly be applied to all enemies hit by an ability.
 * No longer has a cooldown however the debuff cannot be reapplied until the debuff has expired.
 * Debuff duration has been reduce to 10 seconds, down from 15 seconds.
 * Resistances reduced have been lowered to 6%, down from 8.6%.
 * Bring It
 * Can now trigger off any damage including periodic damage.
 * Can now only build stacks every 0.5 seconds.
 * Stacks required to trigger the heal have been reduced to 10, down from 20.
 * Healing reduced to 40.192 per level, down from 50.24, and 61.6%, down from 77%.
 * Bustout
 * Will now restore 44.81 health per level and 34.5% Assault and Support Power health instantly rather than health over time.
 * Can't Stop Won't Stop
 * Will now reduce Kinetic Energy decay by 50% regardless of being in combat.
 * Cornered
 * The Cornered buff now has a 10s duration but will persist if the Warrior is healed above 30% health.
 * Cheap Shot
 * Now properly only hits each target once per 2s.
 * Can now only trigger every 2 seconds.
 * Damage dealt increased to 8.79 per level, up from 3.79, and 13% Assault Power, up from 5%.
 * Detonate
 * Instant damage reduced to 40.42 per level, down from 58.27, and 62% Assault Power, down from 90%.
 * Will now also deal additional damage over 6 seconds equal to 6.74 per level and 10.33% Assault Power every 2 seconds.
 * Festering Blade
 * The Snare will now properly dispel when cleansed and can no longer be right-clicked to dispel.
 * Fortify
 * The buff will now be granted whenever Shield is active and will increase in power depending on how full a players shield is.
 * While between 1 and 24% Shield Armor is increased by 13%
 * While between 25 and 49% Shield Armor is increased by 17%.
 * While between 50 and 75% Shield Armor is increased by 25%.
 * While between 75 and 100% Shield Armor is increased by 45%.
 * Full Force
 * Now has a 100% chance to trigger when landing a hit.
 * Reduced cooldown to 5 seconds down from 15 seconds.
 * Reduced the Threaten duration to 3 seconds, down from 8 seconds.
 * Impenetrable
 * Reduced the Interrupt Armor gained to 1, down from 2.
 * Will now cause Stance Juggernaut to restore 71.44 per level and 104% Support Power Shield.
 * Killing Spree
 * Will now trigger from killing any enemy.
 * Cooldown reduced to 1 second, down from 10 seconds.
 * Laceration
 * Increase change to trigger to 25%, up from 10%.
 * Increased damage per tick to 7.92, up from 3.84, and 12%, up from 4%.
 * MKII Battle Suit
 * Will now trigger off of any damage type.
 * Can now trigger off of non direct damage.
 * Chance to trigger increased to 25%, up from 10%.
 * Reserve Power
 * Cooldown reduced to 45 seconds, down from 2 minutes.
 * Shield restored reduced to 56.74 per level, down from 146.05, and 87% Support Power, down from 225%.
 * Speed Burst
 * Now gives 7.5% movement speed on Dash for 4s. Stacks 2 times.
 * Spiked Armor
 * Can now trigger off any damage including periodic damage.
 * Damage increased to 6.21 per level, up from 4.66, and 9% Support Power, up from 7%.
 * Sure Shot
 * Now has a 100% chance to trigger when Deflected.
 * Reduced cooldown to 3 seconds down from 5 seconds.
 * To the Pain
 * Cooldown reduced to 2 minutes, down from 5 minutes
 * Health restored reduced to 245.76 per level, down from 352.92, and 379% Support Power, down from 545%.
 * Health drain duration reduced to 10 seconds, down from 15 seconds.
 * Health drained reduced to 12.288 per level, down from 35.292, and 18.95% Support Power, down from 54.5%.
 * Vigor
 * Fixed an issue where Beacon would not proc twice if players rapidly dashed multiple times in a row.
 * Duration reduced to 4 seconds, down from 10 seconds.
 * Max stacks reduced to 2, down from 5.
 * Healing Received reduced to 5%, down from 7%.

Content

 * Quests from levels 6 through 49 have had their experience rewards increased by 15%.
 * Several daily quests in the Northern Wastes and the Crimson Badlands have had their objective numbers lowered to increase the overall speed at which a player can complete these daily quests. Additionally, the spawned targets for these quests now appear more frequently. These quests include Eldan Eradication and Frozen Assets in the Northern Wastes and Slash and Burn, Boulders to Pebbles, and Burning Waters in the Crimson Badlands.
 * Objective and challenge counts have been adjusted for various quests and challenges throughout Nexus to allow for an overall better and streamlined experience.
 * Quests throughout Nexus have been re-evaluated to allow for group credit while achieving objectives in a party. Additionally, many more quests may now be shared among party members.
 * Tougher enemies now drop additional quest items for faster quest progression.
 * Level 10 players in Celestion, Ellevar, Algoroc and Deradune will receive a quest to find the Protogames Recruiter in a town near them.
 * Level 50 quests have had the default reputation reward increased by approximately 33%. For example: Quests that previously rewarded 75 reputation now reward 100.
 * When players skip the Arkship Tutorial, the last quest of the first episode in Crimson Isle, Levian Bay, Everstar Grove, and Northern Wilds will now award 15 additional silver to make up for what they would normally earn when playing through the Arkship content. Players who play through the Arkship Tutorial will also get this additional cash upon completion of these quests.
 * Various quest giving characters can no longer be attacked by players of the opposite faction.
 * Arkship tutorials have been added to the end of the cinematic tutorials when a player first arrives on Nexus at level 3. This will provide a summary of events for players who skip the Arkship tutorial content.
 * The XP bonuses from Guild Perks and the authenticator bonus now apply to daily quests.
 * Weekly Elder Gem Bonus quests have been added to the Venture Boards in the capital cities.
 * New quests have been created to lead players from Ellevar or Deradune to Illium, or from Algoroc or Celestion to Thayd.
 * Elder Gems are now called out as XP rewards when a max level character takes on an equal or tougher mob.
 * There are now specific quest icons for World Story and Zone Story quests.

Achievements

 * Fixed an issue that prevented the achievement log from finding the correct achievement after pressing the button in the 'Achievement Granted' floater.
 * Achievements that display based on the player's faction will now display properly when faction is temporarily changed, such as in a PvP match.
 * The "My First Home" and "Time to Expand" achievements will no longer be awarded on login to players who have not purchased the correct tier of house.
 * All Achievement types will now be automatically checked on login if their requirements change, and awarded if the player meets the new requirements.
 * "I Like it Rare Blighthaven" is no longer concerned with finding a creature named 'Swoop'. Players who are at 12 of 13 in the checklist will auto-complete their achievement when it updates to 12 of 12.
 * Project Legacy artifact weapon achievements and Realm First versions have been added. The path to unlocking these items starts with a rare drop from Avatus.
 * The "Episode Completion: Terminite Infestation" achievement in Deradune no longer requires the optional breadcrumb, "Terminite Containment".
 * Changed achievement text to accurately reflect all the items necessary to craft weapons.
 * Changed the description of the 'Novice Armor Tech III' achievement to accurately reflect the items being made.

Challenges

 * The hazard timer in the challenge "Shipside Delivery" in Illium now cleans up correctly when the challenge is abandoned.
 * The Challenge "Entrance Exam" was pointing to an incorrect location when players were trying to restart the challenge. We’ve set the location to the proper place.
 * The "Brain Drain" challenge in the Defile now auto-starts when players kill a challenge target in the target area on first-time challenge participation.
 * The southern Whitevale challenge "Race to the Top" has been revamped to be easier to start, and better to identify where to go to repeat it.
 * The challenge map indicator for the Demolitions Expert challenge will now appear on the Western Grimvault map.
 * The challenge map indicator for "Demolitions Expert" will no longer appear out of the map boundaries if in Southern Grimvault with the challenge active.
 * The "Disarming Fingers" challenge in Southern Grimvault now has more time, giving players a better chance of achieving a gold medal.
 * The Podsweeper challenge in Wilderrun can now only be restarted when inside Vitara's Refuge.
 * Control panels and mobs associated with the "Diagnostic Tests" challenge in the Defile now have challenge association icons on their nameplates.
 * Fixed an issue where some Soulcore creatures were not counting for the challenge "Slay the Soulcore" in Augment Facility X426 in Whitevale.
 * If players abandon the "Diagnostic Tests" challenge in the Defile during the holdout, the player will be removed as a holdout participant and their datachron will no longer keep tracking said holdout.
 * Fixed the objective directions for the challenge "Tanglemore Terminator" in Celestion.
 * The 'Speedy Delivery' challenge can now be unlocked by Dominion players in Prosperity Junction.
 * The Challenge "Turret Short Circuit" in Galeras now has silver and gold rewards.

Algoroc

 * "WANTED: Demonclaw" can now be turned in via Datachron.
 * Made a number of improvements with quest text, art, sound, and effects throughout Algoroc.
 * Quest credit is given immediately after the player completes casting the targeting spell for the quest "Following Orders".
 * The "Touring Tremor Ridge" quest will now introduce players to not only the Taxi Vendor and point out the Mailbox and Transmat Terminal locations, but it will now also introduce the Rented Mount Vendor and the City Guards.
 * The XAS Warp Tunnel should no longer teleport players inside a prop.
 * The appropriate caster will now appear in the combat log when players are hit by 'Devastation'.
 * Tremor Ridge will now have correct listings for it's city directions.

Attunement

 * Flight of Fancy - The Partial Pattern collection will no longer reset to 0% when players log out.
 * The Ohmna-Potent Quest for the Genesis Key should now be categorized under Item Imbuement instead of Uncategorized.

Auroria

 * Updated Auroria quest boss, Demitrius Kole with new spells.
 * The Veggie Plague debuff can no longer be removed by clicking on it during the Veggie Delight challenge.

Blighthaven

 * The "Scorched Wings" daily quest can now only be bestowed by the Harmonious Wand-Waver in Blighthaven, and not an item dropped by Scorchwing.
 * The "Heart of the Swamp" quest is now a daily quest, and available from a bounty board in the Pell trade settlement near the Nursery in addition to the faction settlements in the Cankertube Swamp.
 * The "Resonance Runner" challenge's running path in Blighthaven no longer runs through a space where Settlers might have built a thing or two.
 * The cannons associated with the challenge "Cannonball" can now hold more than one player at a time.
 * The objective in "Psychic Rescue in Progress" where it is required to kill members of the other faction is no longer optional.
 * Dominion players are no longer plagued by a spell bar that says "Placing" when trying to board an occupied DRED Parcel Delivery Chute in the Cankertube Swamp.
 * Resolved a terrain issue that caused the endgame cinematic to trigger when exploring certain areas of Blighthaven.
 * Players can now interact with Corrupted Radiators while being very close to them in Blighthaven.

Celestion

 * Additional info button now disappears once exhausted when accepting the "Tools of the Trade" quest.
 * Fixed the quest directions for Tanglemore Den to point players out of the cave correctly.
 * Players under level 10 can no longer use the Fruit Trees for the challenge "Fruit of the Bloom" in the Verdant Sanctuary.
 * Vicious Manstalkers will now drop whiskers for Alchemy Hunt even if they're killed before their masters.
 * The broken medical stations now correctly heal players when activated during the Ravenous Rescue public event.
 * Platforms used for "A Hop, Skip and a Jump" are no longer guarded by a Prime N22 Executioner.
 * Fixed an issue where Players weren't receiving the Achievement "Stampeding Cinderfoot" even though they were hit by the charging Cinderfoot Stag.
 * 'Healing Nova' now displays a buff icon after overloading a medical station during the 'Ravenous Rescue' event.
 * Fixed an issue where certain Shadow Hatchlings wouldn't enter combat with an Unreachable Target error in Shadow Queen's Den.
 * Updated the challenge location text for Tanglemore Terminator to no longer say Tanglemore Grove.
 * Draken on the Hunt has been upgraded from a Regional story to a Zone story in the quest tracker.
 * The Grim Reapers has been upgraded from a Regional story to a Zone story in the quest tracker.
 * The number of Journals required for zone completion has been corrected - 20 journals are now required.
 * Mounted players will no longer die from falling damage when launching from platform to platform during "Surf's Way Up".
 * Added tooltips to Toss Explosive Flare for the quest Sparks in the Belabog Containment Camp.

Deradune

 * Fixed a bug that caused higher level players to get more public event credit than low level players when killing adaptive creatures in Deradune.
 * Players can no longer complete the "Survival of the Fittest" quest without clubbing at least one of the animals.
 * "A Salvageable Situation" now offered in Bloodfire Village at level 8 or anywhere in Deradune at level 10.
 * "Crafting for the Dominion" now offered in Feralplain Collective at level 10 or anywhere in Deradune at level 12.
 * [Dungeon] "Protogames Preparations" now offered in Feralplain Collective at level 10 or anywhere in Deradune at level 12.
 * All of with Witchwake Moodies will now give appropriate credit for the quest "Trespassers will be Violated".
 * Added a delay before the 'Energy Signature' begins moving on "Unlocking the Gate", so players have time to notice it.
 * Resolved an issue with underground harvesting nodes appearing on the mini map while above ground in Deradune.

Drusera Instances

 * Increased XP received from Drusera quests.

Drusera 1
 * Exo-Lab Prime: Fixed an issue where Roaming Ice Spike would not affect players.

Drusera 3
 * The Hidden Dark
 * Acquiring the Strain Scythe will no longer be interrupted if the player is moving or jumping.
 * Fixed an issue where Kezrek Warbringer and Durek Stonebreaker would sometimes walk underground after being spawned.
 * Spellslinger clones will now properly use Mobile Fire.
 * Corrupted Clone will now properly display a reward pane icon.

Drusera 4
 * Revelations of Power
 * Fixed an issue where Wind Blast would not stun creatures.
 * Empowering Blaze will now hurt Elder Murderguard.

Ellevar

 * Darkpool Artillerists in Grimwatch Outpost who can drop a quest item for "Prisoner of the Mordesh" are now flagged appropriately as quest targets.
 * The "All in Good Faith" quest in Ellevar is now gated behind the completion of the "Recognition of Faith" quest, and the breadcrumb quest, "Before the Storm" has been changed to be given directly from Toric.
 * The "Locating the Crash" quest now has less tedious crash wreckage detection and smoke plumes for visual aid in the search for wreckage.
 * Updated "The Amenities of Lightreach" quest to include the new mount vendor and town directions.
 * Rifle armed Mistymurk Guards will now do the correct amount of damage to both players and NPCs.
 * Larallen Sentinel will now use the Prime shader to display it's more difficult.
 * The 'Kick Ball' spell for "Hearts to Grow" ends when the quest is over.
 * Utsah the Curious was missing his health bars and his level indicator, but he got them back.
 * There's now a quest location indicator on the Ellevar overworld map for the quest "All Hail the Queen".
 * Rewards from the quest "Dead End" no longer have level requirements.

Everstar Grove

 * The debuff icon for getting hit with the Dawngrazer Stampede now correctly shows in the debuff list.
 * The area where the battle with the Firestorm Tank takes place in Fort Firestorm has been cleared of some equipment to make the battle less constricted.
 * Mission Locations updated to correct locations for "ANALYSIS: Firestorm Fuel".
 * The damage caused by the Blight Gas hazards now displays in the Combat Log.

Farside

 * Some of the teleporters on the surface now teleport the player to solid ground.
 * Telegraphs now display properly while fighting Gritmaw.
 * The location for the Defensive Protocol Unit world boss has been adjusted to encompass the correct area.
 * The Defensive Protocol Unit's Field Generators no longer display the Inversion/Compression Field debuff icons on their own nameplate.
 * The Moonfell Shambler in Ravenous Ravine will now properly cause damage to the player when casting Leech Spores.
 * The amount of kills required for the Quest "Observe and Report" have been reduced.
 * The Darktide Champion will not despawn if it exits combat and returns to its spawn point.

Galeras

 * Updated the quest direction arrow to point toward Trooper Tarog for turning in 'Wanted: Jabbermaw' in Camp Dustdevil.
 * Fixed an issue where the quest guide direction arrows would not appear in the XAS Forward Camp for 'Mysterious Mixture', Storm's Breath' and 'Power Unleashed'.
 * Buzzbing spell Pollen Mines will only knockdown the player if the buzzbing caster is level 30 or above. Also, the knockdown in Buzzbing spell, Flurry of the Buzzbing was removed.
 * Junior Scientist Barkberry and XAS Excavators are no longer friendly with the Dominion.
 * Exile Patrol NPC's in East Gate will no longer drop XP or loot.
 * Fixed an issue that would cause some Whim Fibers to not give players the jump boost.

Grimvault

 * We covered a small gap on top of the strain wall in the Corridor of Corruption that players could fall into.
 * The challenge counts for zone completion in Southern Grimvault have been corrected to require 5 challenges for either faction instead of 9.
 * The Rally ability for the quest "Rallying the Troops" can no longer be used outside of Southern Grimvault.
 * The quest "Edge of Twilight" was rewarding players for saving troopers when certain actions they were performing were not actually rescuing troopers. Changed the objective text to make the mission goals clearer.
 * The quest "Just Another Brick In the Wall" now has a turn-in location.
 * The Pumera Riot band was showing up as Neutral instead of as Exile. Gave them their proper faction.
 * Bio-Phage Incubators in Southern Grimvault are now marked as neutral instead of Friendly.

Illium

 * New hubs for PvP, Shiphands, Dungeons, and Adventures!
 * Players were being attacked by enemies whilst activating the 'Transimulator' in Sim Core A-01 / H-01. This should no longer happen until after they’ve finished porting in.

Levian Bay

 * 'Overclocking' the Firemead Gun, Spurspike Gun, Fusefight Gun, and Grogton Gun during the Event "Wrench in the Works" now has the VFX and sounds lined up properly.

Malgrave

 * All re-decorating skills now have a lasting effect after completing the "Casual Desecration" quest.
 * The Product Research Executive for quest "Daddy Long Legs" will now be visible in Area 77 once players have defeated Dreadfang. Previously players could complete the quest by comm call but couldn't see this NPC until the quest was completed.
 * The Dominion Warbot in Camp Devotion should no longer path over the stairs.
 * Loftite Clusters should now drop from Loftite crystals when scanning them.

Hellrose Bowl
 * Added steps in Hellrose Bowl in Malgrave to prevent the player from getting stuck inside without a mount.

Northern Wastes

 * The breadcrumb quests to Northern Wastes will now advance their talk objectives when players meet with Captain Zanaar or Venyanna Skywind.

Northern Wilds

 * Vitalium Crystals in Northern Wilds can now be rescanned every 20 seconds.
 * 'From the Wreckage' will now reward experience properly when completed.

OMNICore-1

 * Adjusted timing after Avatus' dialogue at the 2nd firewall in the Exile escort event to prevent Belle's next line's VO not playing.
 * Updated objective text in OMNICore-1 Cortex to better indicate what the player must interact with.
 * Players will no longer get stuck in the Logic Gate exit teleporter while progressing through OMNICore 1.
 * Players can no longer jump on the walls to bypass the encounter in the OMNIcore Memory Core holdout.
 * Quest direction arrows for quests outside the OMNICore-1 will now correctly point at the teleporter out of the instance.
 * Added text to leave instance yes/no dialogue to explain that all progress will be lost upon player exit.
 * Added a delay before NPCs will attack Belle/Phaedra during the escort section, to make obtaining the achievement easier.
 * Avatus Projections in the Circuit Buster event are now immune to CCs.
 * Moved location of "Datacube: Self Sacrifice" so that it is less likely to mute important VO.
 * Added location links to the quest objectives in "Journey Into OMNICore-1".
 * All of the OMNICore-1 “Tales From Beyond the Fringe” can now be properly collected by players.

The Defile

 * Reward pane icons have been added to the weapon cases for the "Depleted Shell Game" quest.
 * Trigger volumes have been added to the tactical elevators, near the Black Focus, so the quest objectives for "The Dark Ascent" cannot be accidentally bypassed.
 * Players must dismount before they free their captured allies during the quest "Web of Lies".
 * The quest "A Gargantuan Task" is daily but can only be bestowed by bounty boards that are now in Final Light (for Dominion players) and Hope's Dare (for Exile players).
 * The rare spawn Tessa and her Quickclaw Assassins now drop their rare loot only when they're all dead, and not when Tessa alone dies.
 * The quest "A Rose Forgotten" is now properly located under "The Defile" in the quest log.
 * The vignettes at the end of "The Game's Afoot" will no longer repeat every time someone kills the quest target if they've already completed the quest.
 * Players no longer get stuck in different phases when abandoning the challenge "Diagnostic Tests" under certain conditions in the Sonic Plaza.
 * Players can no longer be under the effects of 'Buoyancy of Spirit' outside of the Evoker Ward event.
 * Objectives for the "By the Elements Be Purged" quest now have their own objective location markers, making it easier to see where to go and what players have done where the map is concerned.
 * Quest "The Game's Afoot" will advance in the unlikely event the player evades a particular encounter at the beginning of the quest.
 * "The Game's Afoot" can no longer be shared due to breaking when it was shareable. After careful deliberation about how the quest flows, we found that there's no real advantage to it being shareable.
 * The Proliferator, a rare spawn in the Tainted Gardens, will no longer get immediately murdered by all other hostile mobs in its area.
 * Changed the headers for Timed Defense holdouts. The new header contains the name of the unit that players need to defend.
 * The "Summon Rock" control panel for the quest "Insane in the Mainframe" wasn't activating for some players, so the activation radius got expanded.
 * Coherence Fragments for the "Weaver Ward" event on "Defense of the Lightspire" now show a public event reward pane icon.
 * Added the Intriguing Crystal Formation to the reward pane group for the quest "Adventures in Archaeology".
 * The difficulties of Blowtorch Razer and Tessa are now more appropriate, for good times.
 * Players can no longer web-sling through the Tainted Gardens while mounted.
 * Holdout difficulty for the "Web of Lies" quest is far more manageable for solo players.

Siege of the Lightspire
 * The radiation-style hazards for the inactive and incomplete areas of the "Siege of the Lightspire" event have been removed, and the Heartthorn hazard surrounding the Dreadwatcher when the "Slay the Dreadwatcher" objective isn't active now has clearer messaging, and deals damage to players within its telegraphs.
 * All selectable elements of the "Siege of the Lightspire" public event now have the appropriate event labeling in their nameplates.
 * When launching ‘Shade Bombs’ or ‘Freedom Bands’ at grimworm exoganglia during the "Siege of the Lightspire" public event in the Defile, targets are acquired on bomb-hit and not bomb-launch.
 * There are now giant hologram arrows pointing down to the exoganglia on the back of the grimworms during the bombing objectives.
 * Players can now immediately eject from the bombers and strafers during when the first objective is completed instead of having to wait for the ship's AI pilot to make up its mind about whether or not the player is in a somewhat safe airspace.

Western Grimvault

 * The "Bio-Mech Facility Alpha" map label has been changed to "Bio-Mech Facility".
 * The hint arrow for the challenge, "Hacking the System" now points to the correct location.
 * The "Data Byte Hack" buff for the challenge "Hacking the System" in Western Grimvault now properly has a buff icon.
 * The Twitchy Surgelings and Energy Worms in the Bio Mech Facility in Western Grimvault can no longer be exploited for XP and loot.
 * Buff tooltips now display for the jump pad effects in the Widowmaker and Fist of Azrion.

Whitevale

 * Dominion characters should no longer receive a Comm call from Rhoda Wellspring upon completion of the quest to kill Metalmaw. It should only prompt Exile characters now.
 * The challenge 'Exploding Icetails' now only gives single credit instead of double.
 * Fixed an issue with the quest "Stirring Interstellar Waves" where Exiles were getting comm called from the Dominion, who were being jerks and comm calling collect. Charges not accepted.
 * One of the kill areas for the quest "Exotic Furs" didn't actually contain any of the creatures that should have been killed. Moved the location indicator to an area where the kill targets resided.
 * Rifle armed Dominion Guards in Camp Virtue will now inflict damage properly.
 * Revised problematic placement of Mining and Relic nodes in southern Whitevale.
 * Fixed an issue in South Whitevale where hurled snowballs would not always knock players down.

Wilderrun

 * We've made many changes to the Guardian Pyralos encounter, which includes reducing his respawn timer down from 15 minutes to 1-2 minutes.
 * The Wilderrun traps now correctly trap players.
 * Fixed an issue preventing the completion of the quest, "Tresayne's Late Arrival".