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Toubib
Medic.png
Statistiques
Role Guérisseur, DPS
Equipement Resonators
Fields
Probes
Armure Medium Armor
Ressources de compétences Power Cores
Caractéristiques principales Insight (Healing)
Tech (DPS)
Races disponibles
Humansm.png Humain Cassiansm.png Cassien
Granoksm.png Granok Draken1.png Draken
Aurin1.png Aurin Mecharism.png Mechari
Mordeshsm.png Mordesh Chuasm.png Chua

The Medic is a healing/melee dps class. Designed for mid-close range, the primary method of attack is the Resonator, which shocks enemies. A medic uses fields to heal and buff allies and debuff or harm enemies within the field. Medics can also attach probes to allies or enemies to apply various effects in addition to the effects of any fields.

All fields and probes use power cores which are drained as needed for each ability. They can be recharged out of battle or by using normal attacks and standard healing.[1]

Primary attributes

Icon Attribute For every point you receive
Brutality.png Brutality +0.25 Strikethrough Rating
+0.50 Critical Severity Rating
Finesse.png Finesse +0.25 Deflect Rating
+0.50 Deflect Critical Hit Rating
Moxie.png Moxie +0.50 Critical Chance Rating
+0.50 Critical Severity Rating
Tech.png Tech +0.50 Assault Power
Insight.png Insight +0.50 Support Power
Grit.png Grit +14.00 Base Health

AMPs

Main article: List of Medic AMPs

Abilities

List of Medic Assault abilities

List of Medic Support abilities

List of Medic Utility abilities

List of Medic Special abilities


Builds

  • Healer icone.png Healer Build
  • DPS icone.png DPS Build

Sources

https://www.youtube.com/watch?v=gZ2R-MBjeuE



Classes
Esper  • Arcanero  • Rôdeur  • Guerrier  • Ingénieur  • Toubib