(Added class and removed unlock.) |
(Added patches.) |
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'''Defense Mechanism''' is a rank 2 Hybrid Support/Utility [[Medic]] [[AMP]]. |
'''Defense Mechanism''' is a rank 2 Hybrid Support/Utility [[Medic]] [[AMP]]. |
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− | == |
+ | ==Patches== |
+ | * {{Patch 02/03/2015|note=This will now trigger when taking a critical hit an no longer has a health restriction.<br />The cooldown reduction will now affect [[Flash]], [[Urgency (ability)|Urgency]], and [[Calm]] in addition to [[Barrier]].}} |
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− | * [[Barrier]] |
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− | * [[Calm]] |
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− | * [[Flash]] |
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− | * [[Urgency (ability)|Urgency]] |
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[[Category:Medic AMPs]] |
[[Category:Medic AMPs]] |
Latest revision as of 19:47, 13 March 2016
Defense Mechanism
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Taking a Critical Hit reduces the cooldown of Barrier, Flash, Urgency, and Calm by 2s. Can only occur every 4s. | |
Power Cost: 4 | Hybrid S/U Rank 2 |
Defense Mechanism is a rank 2 Hybrid Support/Utility Medic AMP.
Patches
- The Protogames Initiative (3 Feb 2015): This will now trigger when taking a critical hit an no longer has a health restriction.
The cooldown reduction will now affect Flash, Urgency, and Calm in addition to Barrier.