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{{AMP infobox
 
{{AMP infobox
| desc = Taking a Critical Hit grants a 20% chance to create a Health Probe lasting 15.0s. 3 Health Orbs can be active at once.<br /><br />The first injured ally that walks into the Health Probe receives 4 health.
+
| desc = Taking a Critical Hit grants a 20% chance to create a Health Probe lasting 15s. 3 Health Probes can be active at once.<br /><br />The first injured ally that walks into the Health Probe receives some health.
 
| cost = 6
 
| cost = 6
 
| branch = Utility
 
| branch = Utility

Revision as of 11:34, 13 March 2016

Health Probes
Taking a Critical Hit grants a 20% chance to create a Health Probe lasting 15s. 3 Health Probes can be active at once.

The first injured ally that walks into the Health Probe receives some health.
Power Cost: 6 Utility Rank 3

Health Probes is a Utility Medic AMP.

Unlock

Health Probes is unlocked by using the item.