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List of Esper Assault AMPs

Name Tier Power Cost Description
Assault Power I 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power II 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power III 1 1 Increases Assault Power by 2.5% of your current maximum.
Strikethrough I 1 1 Increases Strikethrough Chance by 1%.
Strikethrough II 1 1 Increases Strikethrough Chance by 1%.
Strikethrough III 1 1 Increases Strikethrough Chance by 1%.
Armor Pierce I 1 1 Increases Armor Pierce by 2%.
Armor Pierce II 1 1 Increases Armor Pierce by 2%.
Armor Pierce III 1 1 Increases Armor Pierce by 2%.
Reckful 2 4 Landing a 5 Psi Point Assault Finisher grants an Empower for 8s.

Increases Critical Hit Chance by 8%.
The Power! 2 4 Landing a Critical Hit grants an Empower.

Empower: Increases your Multi-Hit and Multi-Hit Severity by 5% for 8s.
Follow Through 2 4 Landing an Assault Finisher grants an Empower.

Empower: Assault Power is increased by 8% for 8s.
True Sight 2 4 While above 3 PSI Points gain an Empower.

Empower: Increases Strikethrough Chance by 8%.
Superiority 2 4 While above 70% Health, gain Empower.

Empower: Increases Damage Dealt by 8%.
Quick Response 3 6 Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s.
Figment 3 6 While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 28 magic damage per second for 10s. Can only occur every 10s.
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