Name | Tier | Power Cost | Description |
---|---|---|---|
Assault Power I | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power II | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power III | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Strikethrough I | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough II | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough III | 1 | 1 | Increases Strikethrough Chance by 1%. |
Armor Pierce I | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce II | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce III | 1 | 1 | Increases Armor Pierce by 2%. |
Reckful | 2 | 4 | Landing a 5 Psi Point Assault Finisher grants an Empower for 8s. Increases Critical Hit Chance by 8%. |
The Power! | 2 | 4 | Landing a Critical Hit grants an Empower. Empower: Increases your Multi-Hit and Multi-Hit Severity by 5% for 8s. |
Follow Through | 2 | 4 | Landing an Assault Finisher grants an Empower. Empower: Assault Power is increased by 8% for 8s. |
True Sight | 2 | 4 | While above 3 PSI Points gain an Empower. Empower: Increases Strikethrough Chance by 8%. |
Superiority | 2 | 4 | While above 70% Health, gain Empower. Empower: Increases Damage Dealt by 8%. |
Quick Response | 3 | 6 | Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. |
Figment | 3 | 6 | While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 28 magic damage per second for 10s. Can only occur every 10s. |
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List of Esper Assault AMPs
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