|Dash Regen I||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen II||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen III||1||1||Increases Dash Regeneration by 7%.|
|Cooldowns I||1||1||Increases cooldown reduction by 5%.|
|Cooldowns II||1||1||Increases cooldown reduction by 5%.|
|Cooldowns III||1||1||Increases cooldown reduction by 5%.|
|CC Duration I||1||1||Decreases CC Duration by 5%.|
|CC Duration II||1||1||Decreases CC Duration by 5%.|
|CC Duration III||1||1||Decreases CC Duration by 5%.|
|Shield Protocol||2||4||When dropping below 30% health your Shield Mitigation is increased by 15% for 8s, and you restore 38 shield. Can only occur every 60s.|
|Regenerator||2||4||Restores 11 health every 3s while in combat.|
|Solid State||2||4||Using Protection Probes grants 1 Interrupt Armor to allies for 3s.|
|Quick Dodge||2||4||Performing a CC Break restores 66 shield and 1 Dash Token. Can only occur every 30s.|
|Concerted Effort||2||4||When your casting is interrupted your active cooldowns are reduced by 1s.|
|Health Probes||3||6||Taking a Critical Hit grants a 20% chance to create a Health Probe lasting 15s. 3 Health Probes can be active at once.|
The first injured ally that walks into the Health Probe receives 50 health.
|Amorphous Barrier||3||6||Taking damage grants a Defense against that damage type for 5s. Can only occur every 5s.|
Physical Barrier: Increases Physical Mitigation by 13.6%.
Magic Barrier: Increases Magic Mitigation by 13.6%.
Technology Barrier: Increases Technology Mitigation by 13.6%.