|Paralytic Surge||1||Deal 15 technology damage and Stun 5 foes.|
Stun: Prevents any action for 2.7s. Destroys 1 Interrupt Armor.
|Urgency||7||Blink forward 20m and gain a Swiftness for 5s.|
Swiftness: Increases Movement Speed by 20%.
|Restrictor||12||Blink backward and leave behind a field that lasts for 4s. Apply a Snare to foes inside the field every 0.5s.|
Snare: Reduces Movement Speed by 45% for 2s.
|Antidote||18||Restore 14 health and dispel 2 debuffs from yourself and 5 allies.|
|Recharge||14||Restores 90 Focus instantly plus 18 Focus every 1s for 5s. Additionally, gain an Empower for 10s.|
Empower: Increases Assault Power and Support Power by 12% of your current maximum.
|Protection Probes||16 (AMPs)||Grant a Defense to yourself and 4 party members.|
Defense: Reduces Damage Taken by 17% for 10s.
|Empowering Probes||22||Grant an Empower and a Bastion to yourself and 19 party members for 10s.|
Empower: Increases Damage Dealt by 5%. Bastion:Increases Outgoing Healing by 5%.
|Magnetic Lockdown||10||Deal 27 technology damage and Root 5 foes. Destroys 1 Interrupt Armor and interrupts casting.|
Root: Prevents movement for 3.0s.
|Calm||20||Break free from all CC's, restore 91 shield, and Pacify 10 foes for 5s. Reduces your Threat against affected foes by 25%.|
Pacify: Reduces Damage Dealt to the pacifier by 25%. NPCs ignore the pacifier if in combat with other foes.
|Field Probes||24||Create a field, lasting for 10s. Grants a Beacon to allies and Wound to enemies.|
Beacon: Increases Incoming Healing by 10%. Wound: Reduces Incoming Healing by 35%.