Magnetic Lockdown

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Magnetic Lockdown
Magnetic Lockdown
25 sec cooldown
Range 15.0 m
Requires lvl 10
Deal 27 technology damage and Root 5 foes. Destroys 1 Interrupt Armor and interrupts casting.

Root: Prevents movement for 3.0s.
Tier Upgrade:
+2 damage, +0.1s Root duration

Tier 4 Major Upgrade:
Apply Snare for 3s after the Root has expired. Snare: Reduces Movement Speedy by 20%.
Tier 8 Major Upgrade:
Build 2 Actuators.

Magnetic Lockdown is a Medic utility ability available at level 10.


  • Invasion: Nexus (5 May 2015): Now interrupts your spell casting.
  • The Protogames Initiative (3 Feb 2015): Increased cooldown to 25 seconds, up from 20 seconds.
    Increased the per level damage to 6.75 up from 3.44.

See also

External links