(Ilink template conversion.) |
(Cost and value currency conversion.) |
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| rlevel = 26 |
| rlevel = 26 |
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| stack = 99 |
| stack = 99 |
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− | | salvage = |
+ | | salvage = True |
− | | value = |
+ | | value = 2855 |
− | | mat1 = {{Matlist |
+ | | mat1 = {{Matlist|Diamond|1}} |
− | | mat2 = {{Matlist |
+ | | mat2 = {{Matlist|Platinum Chunk|5}} |
}} |
}} |
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'''Metal Trap''' is a [[decor]] item. |
'''Metal Trap''' is a [[decor]] item. |
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Metal Trap can be crafted by journeyman [[architect]]s. |
Metal Trap can be crafted by journeyman [[architect]]s. |
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:'''Materials''' |
:'''Materials''' |
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− | * {{Matlist |
+ | * {{Matlist|Diamond|1}} |
− | * {{Matlist |
+ | * {{Matlist|Platinum Chunk|5}} |
:'''Additives''' |
:'''Additives''' |
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− | * {{ |
+ | * {{Matlist|Platinum Staple}} |
− | * {{ |
+ | * {{Matlist|Flex Capacitor}} |
− | * {{ |
+ | * {{Matlist|Blinking Lights}} |
==Schematic== |
==Schematic== |
Latest revision as of 19:03, 5 October 2015
Metal Trap | |||||
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Metal Trap is a decor item.
Source
Metal Trap can be crafted by journeyman architects.
- Materials
- [Diamond] x1
- [Platinum Chunk] x5
- Additives
Schematic
The schematic for Metal Trap is a variant of the [Snapping Ankle Trap] schematic.
Tech tree
Three Metal Traps are required to be crafted in order to unlock the [Early Warning System] and [Steel Hoverbarrow] schematics.