WildStar Wiki
Alibot (talk | contribs)
(Ilink template conversion.)
Alibot (talk | contribs)
(Cost and value currency conversion.)
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
| rlevel = 26
 
| rlevel = 26
 
| stack = 99
 
| stack = 99
| salvage = Salvageable
+
| salvage = True
| value = 28 {{silver}} 55 {{copper}}
+
| value = 2855
| mat1 = {{Matlist/Diamond|1}}
+
| mat1 = {{Matlist|Diamond|1}}
| mat2 = {{Matlist/Platinum Chunk|5}}
+
| mat2 = {{Matlist|Platinum Chunk|5}}
 
}}
 
}}
 
'''Metal Trap''' is a [[decor]] item.
 
'''Metal Trap''' is a [[decor]] item.
Line 15: Line 15:
 
Metal Trap can be crafted by journeyman [[architect]]s.
 
Metal Trap can be crafted by journeyman [[architect]]s.
 
:'''Materials'''
 
:'''Materials'''
* {{Matlist/Diamond|1}}
+
* {{Matlist|Diamond|1}}
* {{Matlist/Platinum Chunk|5}}
+
* {{Matlist|Platinum Chunk|5}}
   
 
:'''Additives'''
 
:'''Additives'''
* {{Additivelist/Platinum Staple}}
+
* {{Matlist|Platinum Staple}}
* {{Additivelist/Flex Capacitor}}
+
* {{Matlist|Flex Capacitor}}
* {{Additivelist/Blinking Lights}}
+
* {{Matlist|Blinking Lights}}
   
 
==Schematic==
 
==Schematic==

Latest revision as of 19:03, 5 October 2015

Metal Trap
Metal Trap
Decor
Required Level: 26
Max Stack: 99

True
Sell for: 28 UI CRB Coin Silver 55 UI CRB Coin Copper

Metal Trap is a decor item.

Source

Metal Trap can be crafted by journeyman architects.

Materials
Additives

Schematic

The schematic for Metal Trap is a variant of the Cage [Snapping Ankle Trap] schematic.

Tech tree

Three Metal Traps are required to be crafted in order to unlock the Cage [Early Warning System] and Generic toolbox [Steel Hoverbarrow] schematics.

Gallery

External links