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{{patch infobox |
{{patch infobox |
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| releasedate = 16 Nov 2016 |
| releasedate = 16 Nov 2016 |
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− | | build = 1.6. |
+ | | build = 1.6.3.14640 |
| api = 13 |
| api = 13 |
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| links = {{*}} [https://forums.wildstar-online.com/forums/index.php?/topic/154093-163-game-update-notes-16-november-2016/ Update notes] |
| links = {{*}} [https://forums.wildstar-online.com/forums/index.php?/topic/154093-163-game-update-notes-16-november-2016/ Update notes] |
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| prevpatch = [[Patch 11/09/2016]] |
| prevpatch = [[Patch 11/09/2016]] |
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− | | nextpatch = |
+ | | nextpatch = [[Patch 12/07/2016]] |
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}} |
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==Raids== |
==Raids== |
Latest revision as of 19:06, 7 December 2016
Patch 11/16/2016
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Statistics
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Release Date (US) | 16 Nov 2016 | ||||
Build | 1.6.3.14640 | ||||
API Version | 13 | ||||
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Related Links
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Chronology
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Raids
Redmoon Terror
- The second phase of the Redmoon Terror raid—Redmoon Mutiny—is now live! In addition to a dozen mini-bosses, three new challenging boss encounters await well-prepared groups, including the insidious final boss—Laveka the Dark-Hearted.
- Base population kills will now contribute towards The Bloodied reputation.
- Item-level boosts granted by class set imbuements have been adjusted to better coincide with the desired power level of players engaging in Redmoon Mutiny.
- The Plundered Chest awarded from the Mordechai Returns quest now has a chance to provide players with their very own Corsair's Cranium pet!
Itemization
Runes
Furor
- Changed the interaction with Steadfast due to changes to the ability. Steadfast grants an additional stack of Evasion.
Quick Feet
- Speed buff is now replaced by a fresh speed buff if a Dash is used again while it's up.
Déjà Vu
- Now triggers off of Mind Bursts cast with 3 or more Psi Points.
Consumables
- Boosts have had their shared cooldown adjusted to be more consistent.
Gadgets
Jury-Rigged Threat Analyzer
- Fixed an issue in which this would not become available at 25 stacks.
Item Special
Enrage
- Fixed an issue in which this would not apply if you had Interrupt Armor.
Items
- A number of head-slot items have had typos in their names addressed—"Crowns" not "Frowns"!
Shields
Medix Safety Shield
- Fixed an issue in which Volatile Discharge would be triggered instead of Protective Discharge.
Launcher
Patching
- The patching process has been updated in effort to reduce the occurrence of a "Client/Server Mismatch" error.
Combat
AMPS
- Kinetic Fury
- 750+ Kinetic Energy Damage bonus increased to 9%, up from 8%.
- Fury
- No longer requires direct damage.
- Can only trigger once per second.
- Bloodlust
- Triggers on targets below 20%, up from 15%.
- Fixed a tooltip issue to indicate only direct Critical Hits trigger Bloodlust.
- Laceration
- Now only triggers from Sword Attacks.
- Trigger chance is reduced to 15%, down from 25%.
- Internal cooldown removed.
- Ticks immediately on application (5 ticks, up from 4 ticks).
- Radiate
- Now increases your Technology damage dealt by 5% while you are radiating damage.
- Cheap Shot
- Now affects targets that are under a control-impairing effect (Stun, Knockdown, Subdue, Blind, Tether) and Vulnerable NPCs.
- Increases all damage you deal to the target by 6% for 6 seconds.
- Cannot reapply to a target already under the effect.
Class Abilities
- Fixed an issue where Ability Charge skills were sometimes not being modified correctly by Cooldown reductions.
Classes
Abilities
- Unsteady Miasma
- This skill has been adjusted to be a defensive skill gated by resource.
- Now places a 3-second Aura at the target's location or the end of the telegraph that deals damage every 1 second, and reduces damage dealt to you from foes affected by it.
- Costs 35 Volatility.
- Deals 6.14 damage per level.
- Deals 19.39% Support Power damage.
- Additional 2.31% Support Power per tier.
- While in the aura, foes deal 20% reduced damage to you.
- T4: Particle Ejector deals an additional 25% damage to targets affected by your Unsteady Miasma.
- T8: Volatility cost removed. The skill now has 2 charges and fully recharges every 12 seconds. The effects of your Unsteady Miasma now stack twice.
Abilities
- Antidote
- Focus cost is now 30 at all tiers.
- Cooldown is 6 seconds, down from 8 seconds.
- GCD is 0.5 seconds, down from 1 second.
- Range is now 25 meters, up from 15 meters.
- Focus cost is now 30 at all tiers.
- Catharsis
- Focus cost is now 30 at all tiers.
- Flash
- T8: The benefits are now gained if below 2 Actuators.
Abilities
- Reaver
- T4: Damage decreased by 20% for 3 seconds, up from 2.5%.
- Ruin
- Cost is now 40 Suit Power.
- Refunds 5 Suit Power per target hit.
- GCD is 0.75 seconds and has a 0.75-second cast time.
- Deals 6.42 damage per level.
- Deals 14.77% Assault power per tick.
- Damage increased by 2.16% Assault Power per tier.
- T4: Increases the damage dealt by Neutralize to any target affected by Ruin by 10%.
- T8: Increases damage dealt by 3% per target hit with Ruin for the next 3 seconds. Caps at 5 stacks.
- Stealth Bonus: Increases Ruin damage by 50%.
- Updated visuals to more easily distinguish it from Neutralize.
- Steadfast
- Base Cooldown is now 26 seconds.
- Grants 3 Stacks of Evasion on use.
- Recharge time is reduced by 1 second per tier.
- T4: Reduces incoming damage by 20% for 3 seconds.
- T8: Charge count increased to 3.
Stance
- Nano Skin: Evasive
- Reduced Armor gain to 20%, down from 25%.
- No longer grants 10% to deflect at base.
- Now grants Evasion on receiving direct damage. Evasion increases Deflect chance by 7.5% per stack and is removed on a successful deflect.
Housing
- Fixed issue where pre-dyed items on mannequins were not preserving the dye.
IP Authentication
- You can now input your verification code in the Launcher when logging in through Steam.
Content
Quests
- The Blood Moonshine quest can now be turned in via Comm Call.
User Interface
Addons
- Added an alert icon and tooltip text on costume items that are no longer in the Holo-Wardrobe. Any items with the Alert icon must be removed from the costume or re-added to the Holo-Wardrobe before other changes to the costume can be saved.
Combat Log
- Fixed an issue where certain types of Combat Logs would fail to display if caused by a creature rather than a player (Deflect, etc.).
- Fixed an issue where CCState-related Combat Logs would only display correctly the first time after logging in; after that they would display text incorrectly.
Trading
- Fixed issue where time-limited trading of soulbound items was not checked for dragging items onto the trade window.