|Conjure 3 spectral blades that each deal 16 magic damage to 5 foes and generate a Psi Point.|
Blades swing once per cast and can only generate 1 Psi Point total.
|+1 damage per blade|
|Tier 4 Major Upgrade:|
|Blades heal you for 25% of the damage they deal.|
|Tier 8 Major Upgrade:|
|Grant yourself a Psi Charge stack, at 3 stacks gain an additional Psi Point.|
Usage and Strategies
Solo Melee Esper
The bread-and-butter of the Solo Melee Esper build, this skill gives the player mobility, a means to keep doing damage while kiting and dodging telegraphs, and, in higher levels, an aid to survivability by leeching health from enemies.
In fact, with enough life leech from AMPs and other sources like Spectral Swarm, an esper's survivability actually goes up the more enemies they fight, provided they are close together.
Where Psychic Frenzy truly shines is in conjunction with the AMP B-I-N-G-O. The AMP gives every critical hit a 33% chance to generate 2 Psi Points. As Psychic Frenzy hits multiple times in a short period, and each of the three blades has a chance to crit, a few lucky swings can bring a player up to 5 PP in less than 2 seconds.
Combined with other low damage, many hit abilities like Blade Dance, it is not unheard of for higher level espers to chain multiple 5 PP Finishers back-to-back.
- WildStar: Reloaded (29 Sep 2015): Base damage reduced to 14.65% AP and 7.82 per level, from 17.51% and 9.35.
Tier upgrade damage reduced to 2.53%, from 2.94%.
Initial cast time reduced to 500ms, from 750ms.