Shock Pulse

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Shock Pulse
Shock Pulse
1.25 second cast
10 sec cooldown
Range 25.0 m
Requires lvl 24
Fire 3 beams that each deal 5 physical damage, apply a Snare to 5 foes, and generate 10 Volatility.

Snare: Reduces Movement Speed by 10% for 5s. Stacks 3 times.

Generates 150% Threat.
Tier Upgrade:
+0 damage per beam, +1% Snare per beam

Tier 4 Major Upgrade:
Gaining 10 stacks of Shock Pulse Token will reset Shock Pulse's cooldown.

Mortar Strike builds 5 stacks.
Electrocute builds 1 stack per tick.
Particle Ejector builds 1 stack per tick.
Tier 8 Major Upgrade:
If hit by all beams and Snare goes full duration, foe is Rooted for 1.25s.

Shock Pulse is an Engineer support ability available at level 24.

See also

External links