Stats, aka attributes, are the characteristics that affect character combat effectiveness. They are divided up between general, offensive, defensive, shield, utility, and PvP stats. Pressing the " P" button or clicking on the Character icon in the toolbar brings up the Character window and shows the character's current stats. The stats at the bottom left are the character's primary stats and include Assault Power, Support Power, Health, Shields and Item Level. The secondary stats can be viewed in the panel to the right.
Assault Power increases the damage of most Assault and Utility actions.
Support Power increases the healing and damage of most Support and Utility actions.
Max Health is the total amount of damage the player can take before dying.
Max Shields is the total amount of damage the player's shield can mitigate.
The average item level of the player's items.
Reduces the chance foes have to Deflect your attacks. Strikethrough that exceeds a foe's Deflect rate is converted into Armor Pierce.
Critical Hit Chance
Your chance to Critically Hit a foe or Critically Heal an ally.
Critical Hit Severity
Critical damage and healing increased to this percent.
Your chance for each application of damage or healing to be applied an additional time at a reduced value.
Percent of damage or healing granted from the Multi-Hit.
Your damage is increased up to this percent, based on your current health.
Your attacks ignore this percent of the foe's mitigation.
Physical damage reduction.
Technology damage reduction.
Magic damage reduction.
Damage reduction triggered by a Glance.
Your chance to reduce incoming damaging attack by your Glance Mitigation.
Reduces bonus damage caused by a foe's Critical Hit.
Your chance to Deflect an attack, avoiding all damage from that attack.
Deflect Critical Hit Chance
Reduces the chance foes have to Critically Hit you.
The percentage of damage redirected to your Shield.
Shield Regen Rate
The percentage of your Max Shield that will be regenerated each Shield Tick Time.
Shield Reboot Time
The time before your Shield will begin to regenerate after taking damage.
Shield Tick Time
The frequency at which your Shield regenerates.
All class ability cooldowns are reduced by this percent.
All applied CC durations are modified by this percent.
Your damage heals you for this percent of damage done.
Total amount of focus.
Focus Recovery Rate
Percent of your Focus Pool that you regenerate each second while in combat.
Focus Cost Reduction
The focus costs of your actions are reduced by this percentage.
Your chance to return damage dealt to you back to the foe at a reduced value.
Percent of damage that is dealt to a foe by a Reflect.
Your outgoing healing amount and focus costs are increased by this percent.
Your damage multiplier against a player with no PvP Defense.
Your healing multiplier while in PvP. This value is calculated from your PvP Power and your PvP Power Rating
Your damage reduction against an enemy player with no PvP Power.