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==Primary Attributes==
 
==Primary Attributes==
 
{| class="wikitable" width="50%"
 
{| class="wikitable" width="50%"
  +
! Icon
 
! Attribute
 
! Attribute
 
! For every point you receive
 
! For every point you receive
 
|-
 
|-
  +
| [[File:Brutality.png]]
 
| Brutality
 
| Brutality
 
| +0.25 Strikethrough Rating<br>+0.50 Critical Severity Rating
 
| +0.25 Strikethrough Rating<br>+0.50 Critical Severity Rating
 
|-
 
|-
  +
| [[File:Finesse.png]]
 
| Finesse
 
| Finesse
 
| +0.61 Assault Power
 
| +0.61 Assault Power
 
|-
 
|-
  +
| [[File:Moxie.png]]
 
| Moxie
 
| Moxie
 
| +0.50 Critical Chance Rating <br>+0.50 Critical Severity Rating
 
| +0.50 Critical Chance Rating <br>+0.50 Critical Severity Rating
 
|-
 
|-
  +
| [[File:Tech.png]]
 
| Tech
 
| Tech
 
| +0.25 Deflect Rating <br> +0.50 Deflect Critical Hit Rating
 
| +0.25 Deflect Rating <br> +0.50 Deflect Critical Hit Rating
 
|-
 
|-
  +
| [[File:Insight.png]]
 
| Insight
 
| Insight
 
| +0.50 Support Power
 
| +0.50 Support Power

Revision as of 12:43, 18 March 2014

Attribute Description
Health Health represents the total amount of damage you can take before you die.
Shield Shields prevent a portion of the damage that would normally be dealt to Health.
Assault Power Assault Power contributes to the effectiveness of most Assault and Utility abilities
Support Power Support Power contributes to the effectiveness of most Support and Utility abilities

Primary Attributes

Icon Attribute For every point you receive
Brutality Brutality +0.25 Strikethrough Rating
+0.50 Critical Severity Rating
Finesse Finesse +0.61 Assault Power
Moxie Moxie +0.50 Critical Chance Rating
+0.50 Critical Severity Rating
Tech Tech +0.25 Deflect Rating
+0.50 Deflect Critical Hit Rating
Insight Insight +0.50 Support Power

Secondary Attributes

Attribute Description
Strikethrough Chance This reduces the chance foes have to deflect your attacks.
Critical Hit Chance This is your chance to Critically Hit a foe or Critically Heal an ally.
Critical Hit Severity This is the percent of bonus healing or damage caused by a Critical Hit.
Armor Pierce All damage you deal ignores this percent of a foe's Armor.
Shield Pierce All damage you deal ignores this percent of a foe's Shield.
Lifesteal This percent of damage you deal is restored to you as health.
Cooldown Reduction All Class ability cooldowns are reduced by this percent.
Shield Regen Rate This is the percentage of your Maximum Shield Capacity that will be restored each Shield Regeneratoin Interval.
Shield Reboot Time This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time.
Physical Resistance All incoming Physical damage is reduced by this amount.
Technology Resistance All incoming Technology damage is reduced by this amount.
Magic Resistance All incoming Magic damage is reduced by this amount.
Deflect Chance This is your chance to Deflect an attack.
Deflect Critical Hit Chance This reduces the chance foes have to Critically Hit you.
CC Resilience All crowd control effects applied to you have their durations reduced by this percent.
Focus Recover Rate This is the amount of Focus you regenerate each second while in combat.
Focus Cost Reduction The Focus costs of your abilities are reduced by this percent.
PvP Offense This increases the amount of damage dealt to players by ignoring this percent of their PvP Defense.
PvP Defense This reduces the amount of damage taken from players by ignoring this percent of their PvP Offense.