(Added armor and description.) |
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+ | '''Attributes''', aka '''stats''', are the characteristics that affect character combat effectiveness. They are divided up between general, primary, and secondary attributes. |
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+ | ==General attributes== |
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| Support Power |
| Support Power |
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| Support Power contributes to the effectiveness of most Support and Utility abilities |
| Support Power contributes to the effectiveness of most Support and Utility abilities |
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+ | |- |
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+ | | Armor |
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+ | | |
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− | ==Primary |
+ | ==Primary attributes== |
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! Icon |
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− | ==Secondary |
+ | ==Secondary attributes== |
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! Attribute |
! Attribute |
Revision as of 17:36, 18 March 2014
Attributes, aka stats, are the characteristics that affect character combat effectiveness. They are divided up between general, primary, and secondary attributes.
General attributes
Attribute | Description |
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Health | Health represents the total amount of damage you can take before you die. |
Shield | Shields prevent a portion of the damage that would normally be dealt to Health. |
Assault Power | Assault Power contributes to the effectiveness of most Assault and Utility abilities |
Support Power | Support Power contributes to the effectiveness of most Support and Utility abilities |
Armor |
Primary attributes
Secondary attributes
Attribute | Description |
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Strikethrough Chance | This reduces the chance foes have to deflect your attacks. |
Critical Hit Chance | This is your chance to Critically Hit a foe or Critically Heal an ally. |
Critical Hit Severity | This is the percent of bonus healing or damage caused by a Critical Hit. |
Armor Pierce | All damage you deal ignores this percent of a foe's Armor. |
Shield Pierce | All damage you deal ignores this percent of a foe's Shield. |
Lifesteal | This percent of damage you deal is restored to you as health. |
Cooldown Reduction | All Class ability cooldowns are reduced by this percent. |
Shield Regen Rate | This is the percentage of your Maximum Shield Capacity that will be restored each Shield Regeneratoin Interval. |
Shield Reboot Time | This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time. |
Physical Resistance | All incoming Physical damage is reduced by this amount. |
Technology Resistance | All incoming Technology damage is reduced by this amount. |
Magic Resistance | All incoming Magic damage is reduced by this amount. |
Deflect Chance | This is your chance to Deflect an attack. |
Deflect Critical Hit Chance | This reduces the chance foes have to Critically Hit you. |
CC Resilience | All crowd control effects applied to you have their durations reduced by this percent. |
Focus Recover Rate | This is the amount of Focus you regenerate each second while in combat. |
Focus Cost Reduction | The Focus costs of your abilities are reduced by this percent. |
PvP Offense | This increases the amount of damage dealt to players by ignoring this percent of their PvP Defense. |
PvP Defense | This reduces the amount of damage taken from players by ignoring this percent of their PvP Offense. |