WildStar Wiki
(Updated ability info.)
(Updated ability info.)
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| volatility = 40 Volatility
 
| volatility = 40 Volatility
 
| unlock = 11
 
| unlock = 11
| desc = Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.<br /><br />Detonation creates a 10m field that deals 60 technology damage and applies a Blunder to 5 foes every 1.0s for 6.0s.
+
| desc = Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.<br /><br />Detonation creates a 10m field that deals 3 technology damage and applies a Blunder to 5 foes every 1.0s for 6.0s.
 
| additional = Blunder: Increases chance to have your attacks Deflected by 25% for 3.0s.
 
| additional = Blunder: Increases chance to have your attacks Deflected by 25% for 3.0s.
| tier_upgrade = +1 damage per tick, +1% Blunder
+
| tier_upgrade = +0 damage per tick, +1% Blunder
 
| tier4_upgrade = Applies a debuff that decreases CC Resilience by 16% for 3.0s.
 
| tier4_upgrade = Applies a debuff that decreases CC Resilience by 16% for 3.0s.
| tier8_upgrade = If hit with 3 consecutive ticks, foe becomes Rooted for 1.5s.
+
| tier8_upgrade = If hit with 3 consecutive ticks, foe becomes Snared.<br /><br />Snare: Reduces Movement Speed by 42% for 3.0s.
 
}}
 
}}

Revision as of 01:56, 19 April 2014

Engineer.png
Unsteady Miasma
Unsteady Miasma
Statistics
Instant
40 Volatility
No cooldown
Range 25.0 m
Freeform
Requires lvl 11
Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.

Detonation creates a 10m field that deals 3 technology damage and applies a Blunder to 5 foes every 1.0s for 6.0s.
Upgrades
Tier Upgrade:
+0 damage per tick, +1% Blunder

Tier 4 Major Upgrade:
Applies a debuff that decreases CC Resilience by 16% for 3.0s.
Tier 8 Major Upgrade:
If hit with 3 consecutive ticks, foe becomes Snared.

Snare: Reduces Movement Speed by 42% for 3.0s.