WildStar Wiki
(Updates from WildStar: Reloaded and added db link.)
(Revised ability information due to game changes: cost, description, tier upgrade, Tier 4 and Tier 8 bonuses.)
Tag: Visual edit
 
Line 6: Line 6:
 
| cooldown = No cooldown
 
| cooldown = No cooldown
 
| style = Freeform
 
| style = Freeform
| volatility = 25 Volatility
+
| volatility = 35 Volatility
 
| unlock = 7
 
| unlock = 7
| desc = Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.<br /><br />Detonation creates a 10m field that deals 3 technology damage and applies a Blunder to 5 foes every 1s for 6s.<br /><br />Blunder: Causes foe's attacks to have a 25% increased chance to be Deflected 3s.
+
| desc = Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.<br /><br />Detonation creates a 6m field that deals 3 technology damage ever 1s and applies a Weaken to 5 foes for 3s.<br /><br />Weaken: Reduces damage dealt to you by 20%.
| tier_upgrade = +0 damage per tick, +1% Blunder
+
| tier_upgrade = +2.3% damage per tick
| tier4_upgrade = Applies a debuff that decreases CC Resilience by 16% for 3s.
+
| tier4_upgrade = Particle Ejector deals an additional 25% to targets affected by your Unsteady Miasma.
  +
| tier8_upgrade = Unsteady Miasma no longer requires Volatility and instead has two charges that refreshes 2 charge every 11 seconds. Now stacks up to 2 times.
| tier8_upgrade = If hit with 3 consecutive ticks, the foe becomes Snared.<br /><br />Snare: Reduces Movement Speed by 42% for 3s.
 
 
}}
 
}}
 
'''Unsteady Miasma''' is an [[Engineer]] support [[ability]] available at level 7.
 
'''Unsteady Miasma''' is an [[Engineer]] support [[ability]] available at level 7.

Latest revision as of 06:59, 21 March 2017

Engineer.png
Unsteady Miasma
Unsteady Miasma
Statistics
Instant
35 Volatility
No cooldown
Range 25.0 m
Freeform
Requires lvl 7
Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.

Detonation creates a 6m field that deals 3 technology damage ever 1s and applies a Weaken to 5 foes for 3s.

Weaken: Reduces damage dealt to you by 20%.
Upgrades
Tier Upgrade:
+2.3% damage per tick

Tier 4 Major Upgrade:
Particle Ejector deals an additional 25% to targets affected by your Unsteady Miasma.
Tier 8 Major Upgrade:
Unsteady Miasma no longer requires Volatility and instead has two charges that refreshes 2 charge every 11 seconds. Now stacks up to 2 times.

Unsteady Miasma is an Engineer support ability available at level 7.

External links