Warrior
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Statistics
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Roles: | Melee DPS, Tank | ||||||||
Equipment | Tech Sword | ||||||||
Armor Type | Heavy Armor | ||||||||
Resource | Kinetic Cells | ||||||||
Stats | Brutality (DPS) Technology (Tank) | ||||||||
Available Races
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Warriors are unstoppable juggernauts on the battlefield, using a combination of heavy weaponry, powerful armor and advanced technology to take care of business.
Fearless bruisers that give as good as they get, Warriors are at their best when charging into the fray. Equipped with a heavy battle suit, and armed with a giant tech-sword and a plasma blasting arm cannon, Warriors use hyper-charged kinetic cells which allow the use of powerful attacks and greatly improve their destructive potential.
Drawing upon the power of these kinetic cells give Warriors access to a wide array of strategic technological capabilities designed to damage, disarm, or incapacitate their enemies. In short, the Warrior is a walking death machine, absorbing impressive amounts of damage while dispatching his foes by the dozens.
Primary attributes[]
AMPs[]
Name | Tier | Power Cost | Description |
---|---|---|---|
Critical Hit Severity I | 1 | 1 | Increases Critical Hit Severity by 4%. |
Critical Hit Severity II | 1 | 1 | Increases Critical Hit Severity by 4%. |
Critical Hit Severity III | 1 | 1 | Increases Critical Hit Severity by 4%. |
Assault Power I | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power II | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power III | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Critical Hit I | 1 | 1 | Increases Critical Hit Chance by 2%. |
Critical Hit II | 1 | 1 | Increases Critical Hit Chance by 2%. |
Critical Hit III | 1 | 1 | Increases Critical Hit Chance by 2%. |
Name | Tier | Power Cost | Description |
---|---|---|---|
Strikethrough I | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough II | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough III | 1 | 1 | Increases Strikethrough Chance by 1%. |
Lifesteal I | 1 | 1 | Increases Lifesteal by 2%. |
Lifesteal II | 1 | 1 | Increases Lifesteal by 2%. |
Lifesteal III | 1 | 1 | Increases Lifesteal by 2%. |
Name | Tier | Power Cost | Description |
---|---|---|---|
Deflect I | 1 | 1 | Increases Deflect Chance by 1%. |
Deflect II | 1 | 1 | Increases Deflect Chance by 1%. |
Deflect III | 1 | 1 | Increases Deflect Chance by 1%. |
Deflect Critical Hit I | 1 | 1 | Increases Deflect Critical Hit Chance by 2%. |
Deflect Critical Hit II | 1 | 1 | Increases Deflect Critical Hit Chance by 2%. |
Deflect Critical Hit III | 1 | 1 | Increases Deflect Critical Hit Chance by 2%. |
Support Power I | 1 | 1 | Increases Support Power by 2.5% of your current maximum. |
Support Power II | 1 | 1 | Increases Support Power by 2.5% of your current maximum. |
Support Power III | 1 | 1 | Increases Support Power by 2.5% of your current maximum. |
Name | Tier | Power Cost | Description |
---|---|---|---|
PvP Defense I | 1 | 1 | Increases PvP Defense by 1%. |
PvP Defense II | 1 | 1 | Increases PvP Defense by 1%. |
PvP Defense III | 1 | 1 | Increases PvP Defense by 1%. |
Maximum Shield Capacity I | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
Maximum Shield Capacity II | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
Maximum Shield Capacity III | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
Name | Tier | Power Cost | Description |
---|---|---|---|
Dash Regen I | 1 | 1 | Increases Dash Regeneration by 7%. |
Dash Regen II | 1 | 1 | Increases Dash Regeneration by 7%. |
Dash Regen III | 1 | 1 | Increases Dash Regeneration by 7%. |
Cooldowns I | 1 | 1 | Increases cooldown reduction by 5%. |
Cooldowns II | 1 | 1 | Increases cooldown reduction by 5%. |
Cooldowns III | 1 | 1 | Increases cooldown reduction by 5%. |
CC Duration I | 1 | 1 | Decreases CC Duration by 5%. |
CC Duration II | 1 | 1 | Decreases CC Duration by 5%. |
CC Duration III | 1 | 1 | Decreases CC Duration by 5%. |
Name | Tier | Power Cost | Description |
---|---|---|---|
Armor Pierce I | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce II | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce III | 1 | 1 | Increases Armor Pierce by 2%. |
PvP Power I | 1 | 1 | Increases PvP Power by 1%. |
PvP Power II | 1 | 1 | Increases PvP Power by 1%. |
PvP Power III | 1 | 1 | Increases PvP Power by 1%. |
Abilities[]
Icon | Name | Unlock | Description |
---|---|---|---|
Power Strike | 2 | Deal 20 physical damage to 5 foes. Can be used 3 more times with a reduced GCD before incurring the cooldown. | |
Relentless Strikes | 1 | Deal 11 physical damage to 5 foes and build 180 Kinetic Energy. | |
Leap | 4 | Leap forward 20m, deal 15 physical damage to 5 foes, and build 250 Kinetic Energy. | |
Savage Strike | 6 | Deal 31 physical damage to 5 foes. | |
Ripsaw | 6 | Deal 7 technology damage and apply Snare and Wound to 3 foes. Snare: Reduces Movement Speed by 20%. Lasts 5s. Wound: Reduces Incoming Healing by 40% for 8s. | |
Whirlwind | 9 | Deal 11 physical damage to 5 foes every 0.5s. Gain Swiftness while casting. Swiftness: Increases Movement Speed by 25%. | |
Smackdown | 15 | Deal 7 physical damage and apply an Expose to 5 foes. Expose: Reduces all Resistances by 10% for 9.0s. | |
Tremor | 18 (AMPs) | Deal 29 physical damage and apply a 0.5s Knock Up to 5 foes. Damage is dealt around the nearest foe. | |
Breaching Strikes | 21 | Deal 20 physical damage 2 times to 5 foes and build 125 Kinetic Energy. Pierces 20% Armor. Usable after landing a Critical Hit. | |
Augmented Blade | 11 | Toggle: While active, increases Melee Damage by 8% and Lifesteal by 10%. Gain a stack of Kinetic Drain every 1s. Kinetic Drain: Drains 5 Kinetic Energy per stack every 0.25s for 5s. |
Icon | Name | Unlock | Description |
---|---|---|---|
Menacing Strike | 6 | Deal 15 physical damage twice to 5 foes and build 150 Kinetic Energy with each strike. Generates 150% Threat. | |
Jolt | 9 | Deal technology damage to 5 foes and build 250 Kinetic Energy. Generates 150% Threat. | |
Plasma Wall | 13 | Deal 8 technology damage to 5 foes every 0.5s. Gain a Defense while casting. Defense: Reduces Damage Taken by 25%. | |
Atomic Spear | 15 | Deal 21 technology damage to 5 foes and build 250 Kinetic Energy. Generates 200% Threat. Usable after Deflecting an attack or having your own attack Deflected. | |
Polarity Field | 18 | Creates a 8m field, lasting 10s, around a foe. The field deals 4 technology damage to all foes inside the filled every 1.0s and applies Exhaust. Exhaust: Prevents Endurance Regen and drains 6% Endurance per tick. Generates 150% Threat. | |
Bolstering Strike | 18 (AMPs) | Deal 18 technology damage to 5 foes and restore 13 shield. | |
Expulsion | 24 | Deal 10 technology damage to 5 foes and Cleanse 1 Debuff. | |
Atomic Surge | 27 | Deal 3 technology damage and 1 every 1.0s for 4.0s to 5 foes, also apply Intimidate. Intimidate: Match the top of an NPC's Threat List for 4s. | |
Bum Rush | 27 | Rush forward 15m and gain a Defense for 3s. Defense: Reduces Damage Taken by 28%. | |
Shield Burst | 31 | Deal 14 technology damage to 5 foes. Generates 150% Threat. |
Icon | Name | Unlock | Description |
---|---|---|---|
Kick | 3 | Deal 6 physical damage and Knockdown 5 foes. Knockdown: Prevents any action, except Dash, for 3s. Destroys 1 Interrupt Armor. | |
Flash Bang | 11 | Deal 14 technology damage and Blind 5 foes. Blind: Hinders vision and increaes chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor. | |
Grapple | 13 | Deal 8 technology damage, Pull 2 foes and apply Root for 1.2s. Destroys 1 Interrupt Armor. Root: Prevents movement. | |
Emergency Reserves | 15 | Restore 20 shield, increase Shield Mitigation by 100%, and gain 1 Interrupt Armor for 5.0s. Additionally, while Emergency Reserves is active your Shield absorbs 100% damage. | |
Sentinel | 18 | Grant Guard to your lowest health party member for 18s. Guard: Increases Armor by 10% and deals 3 physical damage to attacking foes. | |
Power Link | 18 (AMPs) | Toggle: While active, you and nearby friendly players deal 8% increased damage and you gain Kinetic Drain. Kinetic Drain: Drains 65 Kinetic Energy every 0.25s. | |
Defense Grid | 21 | Create a field that lasts 10.0s, granting a Defense to party members inside the field. Defense: Reduces Damage Taken by 21%. | |
Unstoppable Force | 24 | Break free from all CC effects and grant a Freedom. Freedom: Immune to CC effects for 3.2s. | |
Tether Bolt | 31 | Deal 8 technology damage and Tether 1 foe. Tether: Prevents moving more than 5m from the Tether unit for 7.0s. | |
Plasma Blast | 9 | Deal 8 technology damage and Taunt 5 foes. Taunt: Reduces damage dealt to all targets, except Taunter, by 25% for 5.0s. NPCs are forced to attack Taunter. |
Icon | Name | Unlock | Description |
---|---|---|---|
File:Stance: Onslaught.png | Stance: Onslaught | Active: Reset Assault and Support ability cooldowns and trigger Overdrive for 8s. Overdrive: Increase Damage Dealt by 20% and prevent Kinetic Energy decay and Kinetic Energy Drain effects. |
Builds[]
Videos[]
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